RE: Modified interface in Admiral Edition? (Full Version)

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Chad Harrison -> RE: Modified interface in Admiral Edition? (5/22/2009 3:58:15 PM)


quote:

ORIGINAL: Bullwinkle58

I agree with you, up to the point of managing the Japanese economy. That is a total dog's breakfast.



Just do what I do: Dont play Japan [:D]




Bullwinkle58 -> RE: Modified interface in Admiral Edition? (5/22/2009 5:48:03 PM)


quote:

ORIGINAL: Chad Harrison


quote:

ORIGINAL: Bullwinkle58

I agree with you, up to the point of managing the Japanese economy. That is a total dog's breakfast.



Just do what I do: Dont play Japan [:D]


Well, I don't, but I'd like to. In particular, I'd like to get full value from my purchase.




Subchaser -> RE: Modified interface in Admiral Edition? (5/22/2009 9:00:44 PM)

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN




Terminus -> RE: Modified interface in Admiral Edition? (5/22/2009 9:06:32 PM)

And that, my friends, is why Subchaser is da man![&o]




drw61 -> RE: Modified interface in Admiral Edition? (5/22/2009 9:44:27 PM)

Subchaser, those are very nice!

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN






Kull -> RE: Modified interface in Admiral Edition? (5/23/2009 3:49:09 AM)

Folks need to remember that AE is not WitP2. It is the "life extension program" for WitP1, and from what we've seen so far it's going to be a remarkable achievement. In some ways AE is kind of like the B-52. It flat out doesn't seem to belong in this era when you park one next to it's modern brethren, but under the hood she's a whole new bird. Still, no matter what they do, it all has to hang on that ancient airframe. She'll never do Mach-anything, but she's a quantum leap from her Rev-0 origin.




Erik Rutins -> RE: Modified interface in Admiral Edition? (5/23/2009 4:01:03 AM)


quote:

ORIGINAL: Subchaser
5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN


Very nice indeed!




ny59giants -> RE: Modified interface in Admiral Edition? (5/23/2009 4:50:05 AM)

quote:

I agree with you, up to the point of managing the Japanese economy. That is a total dog's breakfast. The UI of that portion of the game has prevented me from playing 50% of the game I bought. I would prefer root canal.


I would have agreed with you more last year about this time or slightly earlier. However, there is a nice utility availalble called Tracker that makes running the Japanese economy a lot easier. [&o] I'm now in my third game as Japan. I just took over the third one from a friend, so some of the stuff is new, but I'm learnimg and having fun. [:D]




Fallschirmjager -> RE: Modified interface in Admiral Edition? (5/23/2009 5:12:39 AM)

If even Matrix people are recognizing that Subchasers skin is better than the default skin, why not just make Subchasers skin the default skin [:D]




tigercub -> RE: Modified interface in Admiral Edition? (5/23/2009 10:02:19 AM)

i have hand and arm pain as it is....(dam human body flawed like witp was )the less clicks the better.




Zakhal -> RE: Modified interface in Admiral Edition? (5/23/2009 12:56:16 PM)

Very nice pics subchaser!




Herrbear -> RE: Modified interface in Admiral Edition? (5/23/2009 6:37:00 PM)

Looks real nice. Thanks.




SuluSea -> RE: Modified interface in Admiral Edition? (5/23/2009 6:46:21 PM)


quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN



Without question Outstanding work!!!!!!!!!!!!!!!




TOMLABEL -> RE: Modified interface in Admiral Edition? (5/23/2009 7:41:17 PM)


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Subchaser
5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN


Very nice indeed!




Agreed. Extremely nice!!




Subchaser -> RE: Modified interface in Admiral Edition? (5/23/2009 7:59:21 PM)

Thanks for your comments guys! It won’t take long to finish it, I hope there will be full version uploaded soon after AE release.




Barb -> RE: Modified interface in Admiral Edition? (5/23/2009 8:02:36 PM)

Subchaser: Beautifull!




Kurita -> RE: Modified interface in Admiral Edition? (5/23/2009 10:12:56 PM)

Those look gorgeous!!!!![&o] Can I play witp with this skin? I’m still not sure about AE [8|]




Terminus -> RE: Modified interface in Admiral Edition? (5/23/2009 10:14:01 PM)

Same file format, so once Subchaser sees fit to finish them, yes.




Kurita -> RE: Modified interface in Admiral Edition? (5/23/2009 10:17:51 PM)

quote:


(in reply to Kurita)
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Terrific!!! Thank you Terminus!




Apollo11 -> RE: Modified interface in Admiral Edition? (5/24/2009 3:48:18 PM)

Hi all,

quote:

ORIGINAL: Subchaser

5) Skinnable/User Modifiable as much as possible

You cannot modify GUI engine, that’s true, but it’s skinnable, it’s absolutely skinnable! There are few other wargames out there where you can so easily change the whole graphic set. I’ve been working on the GUI skin for Witp a couple of years ago, when AE is out, I will blow the dust off that project and give it some good polish. Of course it won't change the way UI works in this game, but it can breathe a bit of a fresh air. GUI allows to use 14x14pxl square-shaped buttons, they are large enough, bigger buttons would look bizarre I guess cause there are so many of them.

Here are some screenshots. Keep in mind that it’s not a finished product yet…
GUI SKIN



Great to see you here again! [:)]


Leo "Apollo11"




IndyShark -> RE: Modified interface in Admiral Edition? (5/24/2009 4:05:58 PM)

I love the new GUI. I hope it will be easy to install!




Subchaser -> RE: Modified interface in Admiral Edition? (5/24/2009 4:54:00 PM)


quote:

ORIGINAL: IndyShark

I love the new GUI. I hope it will be easy to install!


It will be one-click installation... okay! two-click-installation. fairly easy.

Greetings Leo! [8D]




Apollo11 -> RE: Modified interface in Admiral Edition? (5/24/2009 5:08:19 PM)

Hi all,

quote:

ORIGINAL: Subchaser

Greetings Leo! [8D]


I still use your map in my WitP... would never change it... [:)]


Leo "Apollo11"




IndyShark -> RE: Modified interface in Admiral Edition? (5/24/2009 5:43:01 PM)

I think I can handle that! Thanks again




viberpol -> RE: Modified interface in Admiral Edition? (7/18/2009 10:26:39 AM)

quote:

ORIGINAL: Subchaser
Thanks for your comments guys! It won’t take long to finish it, I hope there will be full version uploaded soon after AE release.


J U S T M A R V E L L O U S!

BTW: Did you finish your art Subchaser?




AttuWatcher -> RE: Modified interface in Admiral Edition? (7/18/2009 6:15:30 PM)

Very well done art Subchaser! [sm=00000436.gif]




DivePac88 -> RE: Modified interface in Admiral Edition? (7/18/2009 9:01:43 PM)


quote:

ORIGINAL: Shark7

I'm pretty bad about forgetting to do things...like set destinations for transport fleets, etc. [:(]



Won’t be a problem there Sharky… if I see one of your transport TF that looks lost, I’ll just allow it to sail past unmolested (yeah right). [:D]




DivePac88 -> RE: Modified interface in Admiral Edition? (7/18/2009 9:07:57 PM)

Nice job there Subchaser. [&o]




cantona2 -> RE: Modified interface in Admiral Edition? (10/19/2009 4:11:45 PM)

Subcahser are these available yet? Wonderful effort.




Templer_12 -> RE: Modified interface in Admiral Edition? (10/26/2009 1:01:49 PM)

quote:

ORIGINAL: cantona2

Subcahser are these available yet? Wonderful effort.


Here´s one more candidate! [:)]




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