Can this be fixed in a patch? (Full Version)

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Pax25 -> Can this be fixed in a patch? (1/13/2008 10:57:04 AM)

Why is it that when hitting the next unit button you can no longer scroll through units that are divided, even though they all still have movement points? Anyone else notice this? Furthermore, why is it that the next unit button will take you to a different formation, then when you hit next formation, after you've gone through all the units in a formation? In my opinion, this makes it more difficult to keep track of which units you have moved and which you haven't. Especially in larger scenerios.




SMK-at-work -> RE: Can this be fixed in a patch? (1/13/2008 12:34:49 PM)

Divided units are still in hte sequence, but they come after all undivided units, and yes it's still a pain.




ralphtricky -> RE: Can this be fixed in a patch? (1/13/2008 7:25:28 PM)

I need to revisit the whole next unit operation. I think I need to add some options for how it works.




Heldenkaiser -> RE: Can this be fixed in a patch? (1/13/2008 9:15:08 PM)

I would love to see some key that circles only through units with MP left, or units not dug-in, or simply mobile/moving units, something like that. [:)]




L`zard -> RE: Can this be fixed in a patch? (1/14/2008 9:55:33 AM)


quote:

ORIGINAL: Heldenkaiser

I would love to see some key that circles only through units with MP left, or units not dug-in, or simply mobile/moving units, something like that. [:)]


Me too, even if it's some obscure control-alt-shift thing, eh?

Especially the 'MP left, or units not dug-in' parts........GLOBAL, please!




Karri -> RE: Can this be fixed in a patch? (1/14/2008 12:08:54 PM)

...in addition, can the hotkey for digging in NOT move to next unit...




Pax25 -> RE: Can this be fixed in a patch? (1/15/2008 1:55:27 AM)

Thanks. Just thought I'd point this out. I prefer to move units by formation, so I never have hit next unit all the way through (therefore I didn't notice that they eventually come up). However, this doesn't seem like the best thing as someone pointed out.

Karri - personally I like the hot key for digging in going to the next unit, because that way you could conceivably wait till the end after you think you've moved everything and just keep hitting the hot key so everything else digs in.

Lastly, I was thinking as well, as someone mentioned above, there being a feature similar to the Campain Series where it tell you that "all units have been considered". However, I guess this would be difficult because you have to leave MPs for further attack, and also you might want to scroll through everything to change a deployment. I can't tell you how many times I've forgotten which formation I started on and then I get halfway through a second time and go wait a minute I already looked at all these units?

Anyway, I think this game has the smoothest interface out of any game at this level, I just think it could be even smoother.




Trick37_MatrixForum -> RE: Can this be fixed in a patch? (1/15/2008 1:39:41 PM)

I found it easier to start from one part of the map to start moving units, and go through until I've moved through all of the areas.  Still, I'd like to set the sequence of attacks so that I can tell units to attack in one location before another in hoped of surrounds and whiping out units (as an example).




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