Befuddled Newbie Question No. 25 (Full Version)

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Koniev -> Befuddled Newbie Question No. 25 (1/13/2008 12:23:27 PM)

Continuing the tradition of blindingly elementary questions I have the following:

I have decided to send the 27th Inf. Div to Saipan to pull the struggling Marines butts out of the bog they've gotten themselves into. I've come to the conclusion that it isn't Fatigue - they're just hungover.

After clicking on the LCU flag and getting a list of Inf units I read a load cost of 17084, assualt 386, supplies 1186.

Upon clicking on the 27th Inf. Div. I get a Load cost AP of 18884.

Of course I will use the higher value to form the TF, but why is there a difference?





Knavey -> RE: Befuddled Newbie Question No. 25 (1/13/2008 4:01:13 PM)

Photographers & brass coming along?




Knavey -> RE: Befuddled Newbie Question No. 25 (1/13/2008 4:01:32 PM)

I have always wondered that myself.




rtrapasso -> RE: Befuddled Newbie Question No. 25 (1/13/2008 4:13:30 PM)

i am not sure, but i SUSPECT one is using the load cost based on the 100% "at strength" TOE, and the other number is based on what is actually there... of course, you should also know the numbers are also approximations by the program, and can be off significantly. Why the later is the case i am not exactly sure... [&:]




Mistmatz -> RE: Befuddled Newbie Question No. 25 (1/13/2008 4:47:54 PM)

One you wrote shows load cost AP, the other just load cost.

As some types of equipment are rather bulky they dont fit as well on AP's but better on AK (eg Tanks). So the load requirement for those might be less on AK than on AP.
Hence it might be a good idea to bring an AK even when you're lifting a primarily infantry LCU.
I wouldn't trust these numbers anyway, depending on the types the TF consists of I'd add about 10% lift capacity for safety. Unless you are short on transports that is... [8D]




USSAmerica -> RE: Befuddled Newbie Question No. 25 (1/13/2008 6:17:33 PM)

A recent discussion taught me that adding an AK or two to a group of AP's can really help the loading efficiency for mostly troop combat units.  The loading routine is capable of "mostly" loading the vehicles and heavy equipment onto the AK's while at the same time "mostly" loading the squads onto the AP's. 

Adding 10-20% capacity is never a bad idea if you can afford it.  [;)]




wwengr -> RE: Befuddled Newbie Question No. 25 (1/13/2008 6:40:32 PM)

The load cost on the list of units is the raw load cost.  When you look at the LCU screen itself, you will see load cost numbers to load all of that unit on to that type of transport.

Example:  I click on San Francisco Troops and I see the 147th Field Artillery Regiment has a load cost of 964.
  • 36 x 75mm Field Gun = 324 Load Cost (9 Load Cost for each gun)
  • 32 x Support = 640 Load Cost (20 Load Cost for Each Support unit)



  • Total = 964 Load Cost

When I click on the LCU itself, It comes up with Load Cost AP: = 1612.  That's because Artillery loading onto an AP cost 3 Load Capacity for each Artillery Load Cost point.
  • 36 x 75mm Field Gun = 972 Load Capacity Required(9 Load Cost x 3 Load Capacity/Load Cost each)
  • 32 x Support = 640 Load Capacity Required (20 Load Cost x 1 Load Capacity/Load Cost each)



  • Total = 1612 Load Capacity Required




USSAmerica -> RE: Befuddled Newbie Question No. 25 (1/13/2008 6:52:41 PM)

Good post!  Thanks, wwegnr.  [:)]




Koniev -> RE: Befuddled Newbie Question No. 25 (1/13/2008 7:06:34 PM)

That was a good post, wwengr, my thanks as well.

Am I the only one who thinks the loading capacity thing is overly, and unnessarially complicated?




rubisco -> RE: Befuddled Newbie Question No. 25 (1/13/2008 8:33:01 PM)


quote:

ORIGINAL: Koniev
Am I the only one who thinks the loading capacity thing is overly, and unnessarially complicated?


The mechanics are quite complex, but as a player you only need to know two things - the AP load cost if you plan to load the unit on APs and the AK load cost if on AKs. I've never concerned myself with any other details.




wwengr -> RE: Befuddled Newbie Question No. 25 (1/13/2008 10:31:48 PM)

I think that the mechanics are complicated, but I like them... sort of.  I would like the mechanics of loading much better if it had a mechanism by which after selecting the unit to load, you could determine what elements would go on each ship.  IRL, inavasion TF's went to great pains to load units with very specific manifests so that they could control the timing and means of unloading.




bradfordkay -> RE: Befuddled Newbie Question No. 25 (1/13/2008 11:28:40 PM)

I understand that AE is going to have two different methods of loading troops aboard ship: combat loading and long distance transport. Exactly how this is implemented will take someone familiar with it to tell us...




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