Number of turns (Full Version)

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wildcowboy -> Number of turns (1/13/2008 9:41:24 PM)

With three months passing with each turn is this game actually worth it? The war could be over in just a dozen turns or so.

Comments?

CB




GKar -> RE: Number of turns (1/13/2008 10:09:23 PM)

I guess you'll have a hard time finding anyone here in the lion's den who'll say that the game is bad. [:D]

To answer your question: Yes, it is definitely worth it if you like grand strategy.

A game can take up to 30 turns (from Summer 1939 to Fall 1946) and it is almost impossible to win before 1943. A thought-out turn can take more than an hour for each side (Axis, Allies). Now if we assume an average time of 45 minutes for both sides and an average game length of 20 turns, the result is 15 hours of gaming time, it could well be more. Sounds enough to me. [:)]

If you're still undecided, you could try the demo of its first incarnation to get a general idea. Note that its successor AWD is much refined and better though. The other hint is: Did you play and like the old Axis & Allies? If so, you have a good chance of loving AWD because it is much deeper while conserving the "easy to play, hard to master" characteristic.




wildcowboy -> RE: Number of turns (1/13/2008 11:15:39 PM)

I may try the demo. As for A & A, It was one of my favorites of grand strategy as Ive gotten a little board with the operational level stuff such as SP: WAW. A & A has just gotten way too easy for me and I'm debating on getting War in the Pacific but think I'll wait for the new addition/expansion due out this year.

As for anybody on here to say something bad, I must agree, I doubt those who would loathe the game would still be hanging around.[8D]

CB




GKar -> RE: Number of turns (1/13/2008 11:23:22 PM)

If A&A is too easy for you than AWD might be exactly the right thing. [:)]

War in the Pacific is a unique game, but be aware that it has a serious level of complexity and options. There's an AAR that began almost four years ago...




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