GKar -> RE: Number of turns (1/13/2008 10:09:23 PM)
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I guess you'll have a hard time finding anyone here in the lion's den who'll say that the game is bad. [:D] To answer your question: Yes, it is definitely worth it if you like grand strategy. A game can take up to 30 turns (from Summer 1939 to Fall 1946) and it is almost impossible to win before 1943. A thought-out turn can take more than an hour for each side (Axis, Allies). Now if we assume an average time of 45 minutes for both sides and an average game length of 20 turns, the result is 15 hours of gaming time, it could well be more. Sounds enough to me. [:)] If you're still undecided, you could try the demo of its first incarnation to get a general idea. Note that its successor AWD is much refined and better though. The other hint is: Did you play and like the old Axis & Allies? If so, you have a good chance of loving AWD because it is much deeper while conserving the "easy to play, hard to master" characteristic.
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