RE: WAW update and notes (Full Version)

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freeboy -> RE: WAW update and notes (1/29/2008 6:41:12 AM)

one idea I had was to allow the Chineese to make formations/units withoug paying pp forthem




SMK-at-work -> RE: WAW update and notes (1/29/2008 8:12:46 AM)


quote:

ORIGINAL: tweber

These are some interesting ideas. I a bit confused by the Neutrality card in your number 6. Could you explain again?


The Soviets and Japanese signed a neutrality pact in April of 1941, thus freeing up Japanese resources to head south, and allowing the Sov's to shift units from "Siberia" to the West.

Obviously it was a mutual thing - not something that one could impose on the other, so I thought it would be something that should have a cost to both sides - something reasonable but not massive - say 10 PP's....maybe only 5. It would work like the "offer peace" cards in European Diplomacy - one side offers, the other side accepts. Probably it would come into play when France falls.

The effect would be to require considerable cost for either Japan or the USSR to declare war upon the other one for the remainder of the game - perhaps bring a card into play as the only means of allowing that to happen, with a significant PP cost involved to play it - a minimum of 60PPs', perhaps even more.

In August 1945 the USSR had no great problems declaring war on an already shattered Japan of course....but that'd be far enough after the fall of Germany so that they could have "saved up" a lot of PP's.

I hope this helps! [:)]




SMK-at-work -> RE: WAW update and notes (1/29/2008 11:38:00 AM)


quote:

ORIGINAL: SMK-at-work


quote:

ORIGINAL: xBoroNx

No SMK, Japan only gets the limited supply in the limited timeframe of launching their major offensive till they do pearl harbor.



Am i confusing the 2? I thought the expensive supply started with stalemate & was removed with the major offensive? Otherwise what reason is there for Japan to NOT play it??


Just figured it out - the reason to play hte card is that it enforces a ceasefire, and the Japanese almost certainly do not want the Chinese to get any turns of "free" build....




freeboy -> RE: WAW update and notes (1/29/2008 7:07:46 PM)

ok, the chineese can build and play duriing the stalemate, as can JApan, they simply cannot attack each other.. so.. I think you should set up a head to head on your pc and play out some of these, no need to actually play the turns simple advance till u can play the cards and see   just a thought




xBoroNx -> RE: WAW update and notes (1/29/2008 8:16:13 PM)


quote:

ORIGINAL: SMK-at-work


quote:

ORIGINAL: SMK-at-work


quote:

ORIGINAL: xBoroNx

No SMK, Japan only gets the limited supply in the limited timeframe of launching their major offensive till they do pearl harbor.



Am i confusing the 2? I thought the expensive supply started with stalemate & was removed with the major offensive? Otherwise what reason is there for Japan to NOT play it??


Just figured it out - the reason to play hte card is that it enforces a ceasefire, and the Japanese almost certainly do not want the Chinese to get any turns of "free" build....


I think both strategies are viable. My immediate ceasefire japan strategy which i currently prefer is conservative, but safe.
The other strategy, to try to kill china despite the pp-grants they get is riskier. If successful the gains are very good, but if the chinese get too many pp and build additonal factories with them then they can really be able to stall the japanese which is very bad then for them.




Twotribes -> RE: WAW update and notes (1/29/2008 10:11:23 PM)

Good plan against the AI to continue to fight, maybe bad against a Human. I too have on occasion conducted one turn of attacks to link my Japanese territories and then declared a ceasefire.




freeboy -> RE: WAW update and notes (1/29/2008 10:27:47 PM)

Well, I always take the Japs for a wild ride in China[:D]




SMK-at-work -> RE: WAW update and notes (1/29/2008 11:05:27 PM)

Oh I've played the game vs the AI....but as Twotribes says there's no real need for a ceasefire vs teh AI [:)]




freeboy -> RE: WAW update and notes (1/30/2008 2:31:12 AM)

the ceasefire needs to be available after barbarrossa activates the total war and us embargo ie limited supplies




freeboy -> RE: WAW update and notes (2/4/2008 7:43:54 PM)

I am playing the second mod that has signifacantly changed the suppluy and pp, and builds cost.. Will update the forums as needed, the first one seemed too much China.. and Weak Japan.. with some learning curve forthe west/axis equation..
This new mod has three test games pbem for myself and at least one more
HAs Iceland and some other airfields
HAs much shorter plane ranges, carrier air, one house rule prohibiting the use of Naval air outside a two hex basing in continental China.. with thier shorter range will soften the japs in china.
Has alot of extra build capacity for most of the players... and increased cost of reasearch and upgrades adding higher supplies costs everywhere..
Again, we will add notes for this and if it feels balanced will probably get it out for consumption




SMK-at-work -> RE: WAW update and notes (2/5/2008 11:12:49 AM)


quote:

ORIGINAL: freeboy

the ceasefire needs to be available after barbarrossa activates the total war and us embargo ie limited supplies


AS I read it Barbarossa does not trigger total war - only Pearl Harbour does.

However the USA will join the West if Germany occupies the UK - it doesn't say whether that actually triggers the total war or not tho.




freeboy -> RE: WAW update and notes (2/5/2008 9:11:49 PM)

Barberrossa trigger Japanness total war




Delyn Locksmiths -> RE: WAW update and notes (3/1/2008 6:54:14 PM)

in the waw 3.0 for some reason there doesn't seem to be athe ability for the Germanplayer to build medium tanks. Anyone know why?




JAMiAM -> RE: WAW update and notes (3/1/2008 7:26:15 PM)


quote:

ORIGINAL: Delyn Locksmiths

in the waw 3.0 for some reason there doesn't seem to be athe ability for the Germanplayer to build medium tanks. Anyone know why?

I'm guessing that Tom missed that when he was making changes from my mod. Version 30 is a mod of a mod. In my mod, Medium Tanks have a prerequisite of Level II, before they could be built. I had made a lot of changes to the SFT's and it's understandable that he might have missed some things when converting them.




Delyn Locksmiths -> RE: WAW update and notes (3/1/2008 7:49:15 PM)

So if I develop armourII will i be able to build medium tanks?




JAMiAM -> RE: WAW update and notes (3/1/2008 8:01:46 PM)


quote:

ORIGINAL: Delyn Locksmiths

So if I develop armourII will i be able to build medium tanks?

I'm guessing that Medium Tank II's would be available at that time, but I haven't yet gotten that far in a version 30 game. Since the Russians start with Level II tanks, you could hotseat a game until the capture of Paris and then check to see if they can buy them. Or, hotseat a game, producing PP's until you can afford Tanks II for another regime. Either way should confirm or contradict my guess.




explorer2 -> RE: WAW update and notes (3/2/2008 1:50:07 AM)


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: Delyn Locksmiths

So if I develop armourII will i be able to build medium tanks?

I'm guessing that Medium Tank II's would be available at that time, but I haven't yet gotten that far in a version 30 game. Since the Russians start with Level II tanks, you could hotseat a game until the capture of Paris and then check to see if they can buy them. Or, hotseat a game, producing PP's until you can afford Tanks II for another regime. Either way should confirm or contradict my guess.



I can confirm for Germany that it requires researching Armour II to be able to produce Medium Tanks. I don't know about for other countries.




tweber -> RE: WAW update and notes (3/2/2008 7:38:53 AM)

I am going to set it up so medium tanks are also allowed at the start.




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