vahauser -> RE: Community Project (1/15/2008 10:06:44 PM)
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Funny you should mention this concept of a "community project". I myself have been thinking about a 'Alternate Universe' hypothetical war that takes place June 1941-December 1944 between two mythical countries I've named Teutonia and Steppeland. I've already established the game scale as 25km/hex and 1/2-week turns. The intent of my game is: 1) Create a equipment database that is independent of the current .eqp, which allows me to rate units however I want. Instead of being a liability, this is a definite advantage. For instance, I can model the TAF SE-Ftr-1940 (Teutonia Air Force SingleEngine Fighter 1940) on the Me-109E, but I don't have to worry about historical purists pestering me about whether I got the range right or that the air defense value seems too low, etc. Or I can model the SGF MBT-1941 (Steppeland Ground Forces MediumBattleTank 1941) on the T-34/41 and not have to worry if I don't satisfy the historical purists regarding the AT and armor values, etc. 2) Make a map that I don't have to do 10,000 hours of research on. For instance, I know that the historical 1941 invasion frontage was roughly 70 hexes total (with 30 hexes not used initially, in Romania and Hungary) on a north-south axis of 40 hexes. And I know that this map increased to roughly 80 hexes (north-south) with a battle frontage of around 160 hexes. [All of this not counting the far north and the far south.] 3) Most Importantly. I am not bound by historical OOBs. This means that I can mostly eliminate ant units (by sticking exclusively to XX and X, (and the occasional * * (i.e., section) size) units, as well as constructing formations that consist of 32 units). And this also allows me greater flexibility regarding replacements, events, PO objectives, etc. Anyway, I'm convinced that trying to create something along the lines of C.O.R.E. (for Hearts of Iron 2) is not practical due mainly to historical disagreements. By eliminating historical disagreements by creating an 'Alternate Universe', I can control exactly the kind of combat environment I want. An environment that accentuates the best features of TOAW III while minimizing its worst features (like ants). In any event, I'm only interested in WW2 and would not participate in any non-WW2-based community project.
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