Ricky D -> RE: Feedback on Napoleon in Italy ? (1/16/2008 11:35:24 AM)
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I share your enthusiasm for this game - it's unflashy - yet solidly built - the AI can be challenging, surprising and threatening on many levels ! Given a dire shortage of Napoleonic tactical pc games in recent years has makings to platform further Nap era campaigns - ideally with a few minor design tweaks. Gripes : Puzzled by v generous melee capabilities of units both to initiative or receive repeated melee actions without apparent loss of unit morale / coherence in tactical battle settings ? The historical record point to extreme aversion, below the Elite or fanatical Revolutionary units, to engage in melee at all, let alone in multiple occasions (a fact Wellington knew well to exploit against the French). Nosworthy's masterpiece "Battle Tactics of Napoleon" makes this case very clearly together with many other sources. Strategic map needs regional colour schemes (e.g. Piedmont) to enable simple recognition of strategic goals (the tip in scenario 1 of the game is for France to quickly conquer Piedmont prior to Austrian intervention). Text boxes in some message areas need a scroll down setting ? Command structures for rally / morale gain etc. in tactical scenarios disregard unit affiliations at the outset of the battle ? Unsure if tactical game takes negative account of enfilade and rear melee or firepower received by units ? Data summary tables throughout the game would be more usable with an option to print to hard copy ? Beyond this, there's much to endorse here... Hussar must put Wellington's campaigns in Spain/Portugal high on their next steps list - it would sit well here.[:)]
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