wargamer123 -> RE: stupid beginner questions (1/21/2008 6:03:05 AM)
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Yes, I would think you would be right also Gnome, but the game is abstract. The Penalty that is in place is fairly deadly, if the unit cannot break out, it will eventually starve to very low readiness, meaning that not much of it's forces will fight you. There isn't an actual punishment in GOA for directional Confrontation, i.e. Western Facing Trenches supply the same defense if attacking from the East. Which is this historical, I dont' think so, but regardless, maybe the Designers will rethink this in the future. If the unit cannot retreat, and is encircled it will must assuredly die altogether, that has a a chance of hurting a nations morale and thus forcing all of it's forces to weaken. Cav in this game is sort of a top on a bottle. It keeps the front working I think it's 110% needed. Cav is the only unit that can attack without HQ support open terrains. It's the only unit that rarely takes damage in combat, and that is because fast horse can evade damage better. They do not do anything for you side accept block an enemy from taking a free hex really in defense, and they never win vs an a Real Infantry Corps. They will usually get destroyed if they enter too much conflict quote:
ORIGINAL: BossGnome Ok, encircling I get; but I would think in near total encirclement (IE 5/6 sides of a hex are enemy occupied), when a unit is being hit by the enemy, it should have significant penalties to its defences, since it is being attacked from 5 different directions at the same time. Also, how does the "cavalry screen" tactic work? I understand the concept of putting cavalry to make the enemy think there are significant forces there and shell them, but should the enemy decide to attack, wont that just result in the total slaughter of your cavalry?
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