delatbabel -> RE: Requests for 1.02 fixes and enhancements (1/20/2008 8:57:51 AM)
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ORIGINAL: oto02 Yamma, I think Dodod is suggesting that it should be possible to force France out of dominance it they lose the areas as specified in the boardgame. I personally think that dominance should be fully included. It rarely happens that France loses or anybody else gains dominance (you can amost always make sure to keep someone at war with you or declare war on someone close to acheiving dominance) but the threat is a big factor in most campaigns I've played. I would prefer this became an optional rule, but it is vital to have this included for running scenarios other than the 1805 one. In the 1792 scenario France does not start dominant, but will often beccome dominant at some point during the game. quote:
- A warning that reinforcements cannot be placed would be in order (for C, G and A) to remind to purchase corps. I think this is covered in 1.01. In fact I get the warning reminding me I need to place corps when all I have bought is a few militia for garrisons, but that's OK by me (better than no warning at all). quote:
- Do NOT allow corps to be bought at will during movement since planning ahead should be part of the game. huh? I've never been able to make this happen. quote:
- If Great Britain and France starts at war, none should be able to offer a conditional surrender and Napoleon/Wellington/Nelson must be taken as a peace condition. In the game I played as Russia GB and France quickly agreed on a peace and this never happens in "normal games". Agreed, but it should be as per the EiA rules. - Must be an unconditional surrender.
- GB must demand the removal of Napoleon. If other players that are at war with France do not, at the same time, demand the removal of Napoleon then France must (and may, despite civil disorder rules or variants) refuse the unconditional surrender.
- France must demand access, and the removal of GB fleets.
quote:
- Transfer units between depots, garrison and corps should be allowed during movement (now it's only allowed for corps/garrisons). No, as per the board game, transfer of units between corps is only allowed in the reinforcement phase. You can fake it during movement if there is a city or depot present, you can have one corps drop off factors to the garrison and have the other corps pick them up, but you can't transfer between corps except during reinforcement. quote:
- No minor garrisons should be allowed outside that minor. If I had known this was allowed I could have filled Russia with Polish 4 morale infantry garrisons in my last game. This makes it too easy to use minors as Infantry-generators for garrisons and also makes it easier to use minors only to launch attacks on another MP. An optional rule in the board game allows minor garrisons to be used outside of that minor. We normally allow that rule to allow, for example, Naples garrisons to be used in other parts of Italy. quote:
- At some times when beseiging London and Constantinopel (agains the AI) I've seen the garrison fill up (can you really reinforce a beseiged city unless there is a depot there?). I also can't see that the garrison factors in capital cities are ever affected by lack of supply. I have certainly seen the constantinople garrison lose factors due to lack of supply. It is tricky to make them lose factors because capital cities usually have many spires (constantinople has 5) and therefore have a high forage value (equal to the number of spires) and therefore you often don't lose garrison factors there due to lack of supply. quote:
- Just checking a garrison in a city rules out an undo of corps movement. Should be relatively easy to check if anything has change in the corps composition and in that case not allow undo. It appears to me that dropping off or picking up factors does in fact rule out undo.
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