KG Erwin -> (3/16/2002 9:22:02 AM)
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All right, I fully agree with the statements made on supply trucks, BUT I want to address a comprehensive scenario editor. I had this argument with Peter Fisla on TAO2. He agreed with me, BUT the problem was that the scenarios in TAO2 were hard-coded and could NOT be altered. I will now reiterate my desire for a scenario editor to be included with Korsun Pocket/TAO 3 that will allow for changes to the starting OOBs and other changes to the game parameters as the gamer sees fit. Pete, forgive me, but I STILL want the ability to move around units in the Bulge scenario that will reverse the positions of 6th and 5th Panzer Armies. An operational game of this nature SHOULD be open-ended, allowing for scenarios to be developed by the players, whether based upon existing scenarios or totally new ones. The what-if scenarios are what the operational gamer want. This would greatly add to the shelf-life of the game. What do you guys think?
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