Tankerace -> Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 3:42:01 AM)
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Hard to believe it's been over a year since an update. This game was my lifeblood for over a year, and I really want to do an update for it. The good news is I had a massive OOB update for it. I mean massive. The downside is my PC crashed around June of last year, and all my backups were erased. The 1.3 was stored on my univeristy drive, but apparently it was deleted as well. I guess I figured I didn't need it (this was before my PC crashed). So all I had worked for was gone. Thankfully, I had saved a comprehensive list of everything I had done. The art would still need to be redone, but the actual OOB could be done in a few months as the basic research is all pretty much there. Well 75% of it anyway. So the question is, would it be worth redoing at this point? WPO is a great game, I think. But it is a niche game within a niche genre. Right now I'm doing an OOB for the AE expansion to WitP, and am the Producer for Carrier Force. So my time is very limited. But, WPO is still a great project for me, and if there is enough interest I could restart, in my off time, work on the patch. Instead of vague "I did this" references, here is the changelog I had distributed to the testers (who have long since scattered to the wind). As I said it could be done, but not anytime soon (read summer at the earliest, even that is doubtful) as it would basically be a free upgrade done when I had time, in between a Full time job, AE, and CF. But if you guys would like it and there is enough interest, I suppose I can start pooling everything together and see what can be done. I also am posting this to dispell those who had hoped to see 1.3 this year. I would like it to happen, but odds are it won't. At least not anytime soon. The chances are slim and none, respectively. But then WPO ever being a hit game when it started out as a two bit mod three and half years ago was slim as well. quote:
V1.29– December, 2006 New Machine gun Device types added. All nation's waships now have nation specific antiaircraft machine guns. The transport ship system has been redone. Now further subdivided into different ship types (Steamer, Freighter, Transport, Troop Ship, Coastal Merchants, and Cargo Ships) and each with varying tonnages. All Armed Merchant Cruiser type ships now can correctly carry cargo. Two new classes of Armed Merchant Cruisers have been added. These are specific only to the British, and represent ships built in the 1920s historically converted to these roles during WWII. Landing Craft have now been added for both the United States and Japan. This includes Japanese Daihatsu and Shohatsu and American Beetle Boat and Lighter type ships. The Untied States Coast Guard has now been added to the game. While still reflecting the U.S.Navy nationality, they are represented by old destroyers given to the Coast Guard in the 1920s, as well as a host of cutters and patrol boats. The Japanese have now been given the AB-Tei type armored boats for patrol in Chinese waters. Sampans have been added to the game. They are small, short ranged, and can carry only a small cargo load. However, they are useful for running supplies to islands or in backwater areas. Sampan patrol boats have been added to the game. These vessels are identical to sampans, but are used to spot submarines and report their position. The number of American Sub Chasers and Eagle Boats has been greatly expanded. About one hundred arrive within the first year of the campaigns. Japanese Divisions have been restructured according to historic downsizing in the 1920s. Effectively they have only three regiments versus the Allies' four, because each battalion was reduced by one company. Japanese infantry squads are no longer as powerful as American and British squads, reflecting a lack of machine gun firepower at the squad level (M1918 BAR being used by the U.S., the .303cal Lewis Gun by the Commonwealth. Japanese doctrine called for Machine guns only at the Regimental Level.) For a 1929 scenario, Akagi, Kaga, Lexington, and Saratoga have all been represented as historically completed as aircraft carriers. New planes have been added to the game. The following models of aircraft have been added. NOTE: Due to time constraints many use similar profiles * indicates carrier capable Japanese: Mitsubishi 2MR1 (replaces C1M)* Mitsubishi 2MR2* Mitsubishi 2MR4* Nakajima Ko-3a (Nieuport 24) Nakajima Ko-3b (Nieuport 24) Nakajima Ko-4 (Nieuport-Delage NiD 29) Kawasaki Type 88 Bomber Kawasaki Type 88 Recce Kawasaki/Dornier Type 87 Mitsubishi 2MB1* Hei 1 (Spad S.VII) Hei 2a (Spad XX) Hei 2b (Spad XX two seater) Hiro H1H1 Hiro H1H2 Mitsubishi 1MT1N* Bristol J.S.S.F Salmson 2A2 Mitsubishi 1MF9 Taka experimental fighter Yokosuka Yokosho Yokosuka E1Y1 Yokosuka E1Y2 Yokosuka E1Y3 United States Navy and Marine Corps Boeing F2B-1* Boeing F3B-1* Curtiss F8C-3 Falcon* Curtiss F8C-4 Helldiver* Boeing F4B-2* Curtiss F6C-3 Hawk* Curtiss F8C-5 Helldiver* Curtiss OC-2 Falcon Vought O2U-1 Corsair USN(replaces generic O2U Corsair)* Vought O2U-1 Corsair USMC Vought O2U-3 Corsair Vought O2U-4 Corsair USN* Vought O2U-4 Corsair USMC Vought O2U-4 Corsair Floatplane Vought O3U-1 Corsair* Vought O3U-1 Corsair Floatplane Vought O2U-2 USMC Curitss F7C-1 Hawk Douglas T2D Patrol/Torpedo Bomber Douglas T2D-1 Land based torpedo bomber Douglas P2D Torpedo Bomber Martin MT-1 Torpedo Bomber Curtiss PN-12 United States Army Air Service/United States Army Air Corps Douglas O-2 Douglas C-1 SPAD S. XIII Nieuport 28C-1 Eberhart SE-5E Thomas Morse MB-3 Thomas Morse MB-3a Douglas C-1C Curtiss P-1D Hawk Curtiss P-1F Hawk Curtiss P-5 Superhawk Curtiss P-6D Hawk Boeing P-12B Boeing P-12C Boeing P-12D Boeing P-12E Curtiss P-6E Hawk Huff Daland LB-1 Huff Daland XHB-1 Huff Daland LB-5 Keystone LB-5a Keystone LB-6 Keystone LB-7 Curtiss B-2 Condor (Not the Spirit....) Keystone B-3A Curtiss A-3B Falcon Vought O-28 Corsair Handley Page 0/400 Curtiss O2C-1 United States Aircraft Purchased by China Waco 240A Vought V-65C Corsair Douglas O2MC-4 Vought O2U-1D Corsair French Aircraft Purchased by China Breguet 14 Breguet 19 Union of Soviet Socialist Republics Polikarpov R1 (Russian modified DH-4) United Kingdom Fleet Air Arm Sopwith 2F1 Camel has been removed from the game as a carrier capable plane) Fairey Flycatcher Mk I* (date has been corrected, enters service 1923 and thus replaces Camel before time frame of WPO.) Blackburn Dart* Blackburn Ripon Mk II* Commonwealth's Royal Air Force, Royal Australian Air Force Royal Aircraft Factory SE5a (in OOB, but does not appear in scenarios. Can be added.) Gloster Grebe Mk II Faiery IIIF Sopwith 2F1 Camel has been added as an RAF aircraft only. Hawker Hart Mk I Hawker Horesly Mk II Armstrong-Whitworth Siskin Mk III Armstrong-Whitworth Siskin Mk IIIA Armstrong-Whitworth Siskin Mk V Handley Page 0/400 Vickers 56 Victoria Vickers Virginia Bristol Bulldog Mk II Bristol Bulldog Mk IIA Bristol Bulldog Mk IV Gloster Gauntlet Mk I Gloster Gauntlet Mk IN Gloster Gauntlet Mk II Hawker Woodcock Mk II Westland Wapiti Mk I Westland Wapiti Mk II Martinsyde F4 Buzzard Faiery Fawn Mk II Fairey Fawn Mk III Fairey Firefly Mk II Fairey Fox Mk I Fairey Fox Mk III Fairey Fox Mk VI Vickers F.B. 27 Vimy Vickers Vernon Hawker Hart India Handley Page Heyford Gloster Nighthawk Armstrong Atlas Mk I Armstrong Atlas Mk I Floatplane Device changes Device 007 renamed to 305mm/40 M1895 Gun Device 011 renamed to 203mm/45 M1892 Gun Device 015 renamed to 152mm/45 M1892 Gun Device 042 8in/40 Mk 5 Gun replaced by 8in/30 Mk III Gun Device 058 4in/50 Mk 8 Gun replaced by 3in/23 Mk 7 Gun, S boats now use 4in/50 Mk 9, Device 057. Device 066 6pdr Gun renamed to 6pdr QF/RF Gun (Quick fire for British/Russian, Rapid fire for U.S. Nomenclature. Device 067 3pdr Gun renamed to 3pdr QF/RF Gun (Quick fire for British/Russian, Rapid fire for U.S. Nomenclature. Devices 081 and 082 combined into Device 081 12in/45 Mk X Gun. Device 082 replaced by 120mm/50 No. 5 Gun. Device 093 renamed to 4.7in/45 BL Mk I Gun. Device 100 replaced by 24.5in Mk I Torpedo (not used in this patch. These are for Nelson class battleships). Device 101 renamed to 12pdr QF Mk II Gun. Device 102 renamed to 12pdr QF HA Mk I Gun. Device 116 replaced by 18in Mk VII Torpedo. Device 125 renamed to 283mm/42.5 QF Gun. Device 128 renamed to 150mm/50 No. 6/7 Gun. Device 129 5.9in/40 No. 5 Gun replaced by 35cm C35/91 Torpedo. Device 130 renamed to 150mm/40 No. 4/5 Gun. Device 131 renamed to 88mm No. 2 AA Gun. Device 133 renamed to 75mm/30 No. 4 Gun. All Dutch torpedoes (Devices 134-137) renamed to metric nomenclature. Device 138 46cm/45 5YT Gun moved to slot 139. Device 138 replaced by 12.7mm Browning MG. Device 140 renamed to 8mm Hotchkiss MG. Device 159 renamed to 2pdr Mk II HA Gun. Device 162 21in Mk 14 Torpedo replaced by M1908 mine. Device 163 45cm Type 91 Torpedo replaced by 533mm 53-27 Torpedo. Device 165 21in Mk VII Torpedo replaced by 4.7in/40 QF VIII Gun. Device 180 5cm/40 Tbts Gun replaced by 4.7in/40 QF MkII Gun. Device 182 12in/40 M1895 Gun replaced by 7.7mm RU Type MG. Device 183 12in/35 M1886 Gun replaced by 4.7in/40 QF Mk X Gun. All Russian devices renamed to metric nomenclature. Device 187 8in/45 M1892 Gun replaced by .303cal Maxim AA MG. Device 189 6in/45 M1892 Gun replaced by 63.3mm/38 M16 AA Gun. Japanese engines added for production scenarios. They are: Device 237 Mitsubishi Engines Device 238 Nakajima Engines Device 239 Napier Device 240 Le Rohne Engines Device 241 Bristol Engines Device 242 Hispano-Suiza Engines Device 243 Bentley Engines Device 244 Rolls-Royce Engines Device 245 Lorraine Engines Device 246 BMW Engines Device 247 Clerget Engines Device 248 Kawasaki Engines Device 249 Salmson Engines Device 284 renamed to 7cm Field Gun Type16. Device 315 renamed to US Rifle Squad '03 (to represent Model 1903 rifle). Device 317 US Rifle Squad '17 added. (represents Model 1917 rifle, as would be used by national guard units and after stocks of the 1903 were depleted in a mobilization. Device 319 USNG MG Section created. This unit represents national guard formations. Device 320 US Rifle Squad '03A1 Created. (represents Model 1903A1 rifle). This unit is the upgrade in 1929 for squads using both the M1903 and M1917. Device 325 renamed to US Marine Sqd '03. Device 327 renamed to US Marine Sqd '03A1. Again, represents introduction of the M1903A1 aswell as the M1928 submachine gun. All Japanese infantry squads have had their anti-armor and anti-soft ratings reduced, to account for lack of machineguns. Device 265, IJA Machinegun Section, has been added. New classes have been added. To lengthy to detail, but include Patrol Boats, PT boats, minelayers, sampans, landing ships, and a few hypothetical ships. Japanese Yokosuka, Saesabo, Omura, and Tateyama Naval Air Stations have been added, as have attendant squadrons. New Japanese and U.S. Squadrons have been added. New profiles and plane tops for new aircraft have been added. Ship graphics have been redone in a new style, keeping the same feel but increasing graphic quality. NOTE: if the game is not run in deep color graphical glitches may occur. To run in deep color, add -deepColor to the end of the target line on the game's quickstart shortcut, so that it appears as "C:\Matrix Games\War Plan Orange\War Plan Orange.exe" -deepColor
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