Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (Full Version)

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Tankerace -> Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 3:42:01 AM)

Hard to believe it's been over a year since an update. This game was my lifeblood for over a year, and I really want to do an update for it.

The good news is I had a massive OOB update for it. I mean massive. The downside is my PC crashed around June of last year, and all my backups were erased. The 1.3 was stored on my univeristy drive, but apparently it was deleted as well. I guess I figured I didn't need it (this was before my PC crashed). So all I had worked for was gone.

Thankfully, I had saved a comprehensive list of everything I had done. The art would still need to be redone, but the actual OOB could be done in a few months as the basic research is all pretty much there. Well 75% of it anyway. So the question is, would it be worth redoing at this point?

WPO is a great game, I think. But it is a niche game within a niche genre. Right now I'm doing an OOB for the AE expansion to WitP, and am the Producer for Carrier Force. So my time is very limited. But, WPO is still a great project for me, and if there is enough interest I could restart, in my off time, work on the patch.

Instead of vague "I did this" references, here is the changelog I had distributed to the testers (who have long since scattered to the wind). As I said it could be done, but not anytime soon (read summer at the earliest, even that is doubtful) as it would basically be a free upgrade done when I had time, in between a Full time job, AE, and CF. But if you guys would like it and there is enough interest, I suppose I can start pooling everything together and see what can be done.

I also am posting this to dispell those who had hoped to see 1.3 this year. I would like it to happen, but odds are it won't. At least not anytime soon. The chances are slim and none, respectively. But then WPO ever being a hit game when it started out as a two bit mod three and half years ago was slim as well.

quote:

V1.29– December, 2006


New Machine gun Device types added. All nation's waships now have nation specific antiaircraft machine guns.


The transport ship system has been redone. Now further subdivided into different ship types (Steamer, Freighter, Transport, Troop Ship, Coastal Merchants, and Cargo Ships) and each with varying tonnages.


All Armed Merchant Cruiser type ships now can correctly carry cargo.


Two new classes of Armed Merchant Cruisers have been added. These are specific only to the British, and represent ships built in the 1920s historically converted to these roles during WWII.


Landing Craft have now been added for both the United States and Japan. This includes Japanese Daihatsu and Shohatsu and American Beetle Boat and Lighter type ships.


The Untied States Coast Guard has now been added to the game. While still reflecting the U.S.Navy nationality, they are represented by old destroyers given to the Coast Guard in the 1920s, as well as a host of cutters and patrol boats.


The Japanese have now been given the AB-Tei type armored boats for patrol in Chinese waters.


Sampans have been added to the game. They are small, short ranged, and can carry only a small cargo load. However, they are useful for running supplies to islands or in backwater areas.


Sampan patrol boats have been added to the game. These vessels are identical to sampans, but are used to spot submarines and report their position.


The number of American Sub Chasers and Eagle Boats has been greatly expanded. About one hundred arrive within the first year of the campaigns.


Japanese Divisions have been restructured according to historic downsizing in the 1920s. Effectively they have only three regiments versus the Allies' four, because each battalion was reduced by one company.


Japanese infantry squads are no longer as powerful as American and British squads, reflecting a lack of machine gun firepower at the squad level (M1918 BAR being used by the U.S., the .303cal Lewis Gun by the Commonwealth. Japanese doctrine called for Machine guns only at the Regimental Level.)


For a 1929 scenario, Akagi, Kaga, Lexington, and Saratoga have all been represented as historically completed as aircraft carriers.


New planes have been added to the game. The following models of aircraft have been added.


NOTE: Due to time constraints many use similar profiles


* indicates carrier capable


Japanese:


Mitsubishi 2MR1 (replaces C1M)*


Mitsubishi 2MR2*


Mitsubishi 2MR4*


Nakajima Ko-3a (Nieuport 24)


Nakajima Ko-3b (Nieuport 24)


Nakajima Ko-4 (Nieuport-Delage NiD 29)


Kawasaki Type 88 Bomber


Kawasaki Type 88 Recce


Kawasaki/Dornier Type 87


Mitsubishi 2MB1*


Hei 1 (Spad S.VII)


Hei 2a (Spad XX)


Hei 2b (Spad XX two seater)


Hiro H1H1


Hiro H1H2


Mitsubishi 1MT1N*


Bristol J.S.S.F


Salmson 2A2


Mitsubishi 1MF9 Taka experimental fighter


Yokosuka Yokosho


Yokosuka E1Y1


Yokosuka E1Y2


Yokosuka E1Y3



United States Navy and Marine Corps


Boeing F2B-1*


Boeing F3B-1*


Curtiss F8C-3 Falcon*


Curtiss F8C-4 Helldiver*


Boeing F4B-2*


Curtiss F6C-3 Hawk*


Curtiss F8C-5 Helldiver*


Curtiss OC-2 Falcon


Vought O2U-1 Corsair USN(replaces generic O2U Corsair)*


Vought O2U-1 Corsair USMC


Vought O2U-3 Corsair


Vought O2U-4 Corsair USN*


Vought O2U-4 Corsair USMC


Vought O2U-4 Corsair Floatplane


Vought O3U-1 Corsair*


Vought O3U-1 Corsair Floatplane


Vought O2U-2 USMC


Curitss F7C-1 Hawk


Douglas T2D Patrol/Torpedo Bomber


Douglas T2D-1 Land based torpedo bomber


Douglas P2D Torpedo Bomber


Martin MT-1 Torpedo Bomber


Curtiss PN-12



United States Army Air Service/United States Army Air Corps


Douglas O-2


Douglas C-1


SPAD S. XIII


Nieuport 28C-1


Eberhart SE-5E


Thomas Morse MB-3


Thomas Morse MB-3a


Douglas C-1C


Curtiss P-1D Hawk


Curtiss P-1F Hawk


Curtiss P-5 Superhawk


Curtiss P-6D Hawk


Boeing P-12B


Boeing P-12C


Boeing P-12D


Boeing P-12E


Curtiss P-6E Hawk


Huff Daland LB-1


Huff Daland XHB-1


Huff Daland LB-5


Keystone LB-5a


Keystone LB-6


Keystone LB-7


Curtiss B-2 Condor (Not the Spirit....)


Keystone B-3A


Curtiss A-3B Falcon


Vought O-28 Corsair


Handley Page 0/400


Curtiss O2C-1



United States Aircraft Purchased by China


Waco 240A


Vought V-65C Corsair


Douglas O2MC-4


Vought O2U-1D Corsair



French Aircraft Purchased by China


Breguet 14


Breguet 19



Union of Soviet Socialist Republics


Polikarpov R1 (Russian modified DH-4)



United Kingdom Fleet Air Arm


Sopwith 2F1 Camel has been removed from the game as a carrier capable plane)


Fairey Flycatcher Mk I* (date has been corrected, enters service 1923 and thus replaces Camel before time frame of WPO.)


Blackburn Dart*


Blackburn Ripon Mk II*



Commonwealth's Royal Air Force, Royal Australian Air Force


Royal Aircraft Factory SE5a (in OOB, but does not appear in scenarios. Can be added.)


Gloster Grebe Mk II


Faiery IIIF


Sopwith 2F1 Camel has been added as an RAF aircraft only.


Hawker Hart Mk I


Hawker Horesly Mk II


Armstrong-Whitworth Siskin Mk III


Armstrong-Whitworth Siskin Mk IIIA


Armstrong-Whitworth Siskin Mk V


Handley Page 0/400


Vickers 56 Victoria


Vickers Virginia


Bristol Bulldog Mk II


Bristol Bulldog Mk IIA


Bristol Bulldog Mk IV


Gloster Gauntlet Mk I


Gloster Gauntlet Mk IN


Gloster Gauntlet Mk II


Hawker Woodcock Mk II


Westland Wapiti Mk I


Westland Wapiti Mk II


Martinsyde F4 Buzzard


Faiery Fawn Mk II


Fairey Fawn Mk III


Fairey Firefly Mk II


Fairey Fox Mk I


Fairey Fox Mk III


Fairey Fox Mk VI


Vickers F.B. 27 Vimy


Vickers Vernon


Hawker Hart India


Handley Page Heyford


Gloster Nighthawk


Armstrong Atlas Mk I


Armstrong Atlas Mk I Floatplane



Device changes


Device 007 renamed to 305mm/40 M1895 Gun


Device 011 renamed to 203mm/45 M1892 Gun


Device 015 renamed to 152mm/45 M1892 Gun


Device 042 8in/40 Mk 5 Gun replaced by 8in/30 Mk III Gun


Device 058 4in/50 Mk 8 Gun replaced by 3in/23 Mk 7 Gun, S boats now use 4in/50 Mk 9, Device 057.


Device 066 6pdr Gun renamed to 6pdr QF/RF Gun (Quick fire for British/Russian, Rapid fire for U.S. Nomenclature.


Device 067 3pdr Gun renamed to 3pdr QF/RF Gun (Quick fire for British/Russian, Rapid fire for U.S. Nomenclature.


Devices 081 and 082 combined into Device 081 12in/45 Mk X Gun.


Device 082 replaced by 120mm/50 No. 5 Gun.


Device 093 renamed to 4.7in/45 BL Mk I Gun.


Device 100 replaced by 24.5in Mk I Torpedo (not used in this patch. These are for Nelson class battleships).


Device 101 renamed to 12pdr QF Mk II Gun.


Device 102 renamed to 12pdr QF HA Mk I Gun.


Device 116 replaced by 18in Mk VII Torpedo.


Device 125 renamed to 283mm/42.5 QF Gun.


Device 128 renamed to 150mm/50 No. 6/7 Gun.


Device 129 5.9in/40 No. 5 Gun replaced by 35cm C35/91 Torpedo.


Device 130 renamed to 150mm/40 No. 4/5 Gun.


Device 131 renamed to 88mm No. 2 AA Gun.


Device 133 renamed to 75mm/30 No. 4 Gun.


All Dutch torpedoes (Devices 134-137) renamed to metric nomenclature.


Device 138 46cm/45 5YT Gun moved to slot 139.


Device 138 replaced by 12.7mm Browning MG.


Device 140 renamed to 8mm Hotchkiss MG.


Device 159 renamed to 2pdr Mk II HA Gun.


Device 162 21in Mk 14 Torpedo replaced by M1908 mine.


Device 163 45cm Type 91 Torpedo replaced by 533mm 53-27 Torpedo.


Device 165 21in Mk VII Torpedo replaced by 4.7in/40 QF VIII Gun.


Device 180 5cm/40 Tbts Gun replaced by 4.7in/40 QF MkII Gun.


Device 182 12in/40 M1895 Gun replaced by 7.7mm RU Type MG.


Device 183 12in/35 M1886 Gun replaced by 4.7in/40 QF Mk X Gun.


All Russian devices renamed to metric nomenclature.


Device 187 8in/45 M1892 Gun replaced by .303cal Maxim AA MG.


Device 189 6in/45 M1892 Gun replaced by 63.3mm/38 M16 AA Gun.


Japanese engines added for production scenarios. They are:


Device 237 Mitsubishi Engines


Device 238 Nakajima Engines


Device 239 Napier


Device 240 Le Rohne Engines


Device 241 Bristol Engines


Device 242 Hispano-Suiza Engines


Device 243 Bentley Engines


Device 244 Rolls-Royce Engines


Device 245 Lorraine Engines


Device 246 BMW Engines


Device 247 Clerget Engines


Device 248 Kawasaki Engines


Device 249 Salmson Engines



Device 284 renamed to 7cm Field Gun Type16.


Device 315 renamed to US Rifle Squad '03 (to represent Model 1903 rifle).


Device 317 US Rifle Squad '17 added. (represents Model 1917 rifle, as would be used by national guard units and after stocks of the 1903 were depleted in a mobilization.


Device 319 USNG MG Section created. This unit represents national guard formations.


Device 320 US Rifle Squad '03A1 Created. (represents Model 1903A1 rifle). This unit is the upgrade in 1929 for squads using both the M1903 and M1917.


Device 325 renamed to US Marine Sqd '03.


Device 327 renamed to US Marine Sqd '03A1. Again, represents introduction of the M1903A1 aswell as the M1928 submachine gun.


All Japanese infantry squads have had their anti-armor and anti-soft ratings reduced, to account for lack of machineguns.


Device 265, IJA Machinegun Section, has been added.



New classes have been added. To lengthy to detail, but include Patrol Boats, PT boats, minelayers, sampans, landing ships, and a few hypothetical ships.


Japanese Yokosuka, Saesabo, Omura, and Tateyama Naval Air Stations have been added, as have attendant squadrons.


New Japanese and U.S. Squadrons have been added.


New profiles and plane tops for new aircraft have been added.


Ship graphics have been redone in a new style, keeping the same feel but increasing graphic quality. NOTE: if the game is not run in deep color graphical glitches may occur. To run in deep color, add -deepColor to the end of the target line on the game's quickstart shortcut, so that it appears as "C:\Matrix Games\War Plan Orange\War Plan Orange.exe" -deepColor




goodboyladdie -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 10:19:19 AM)

Hi Justin

It's great to see you have never forgotten your first baby. If you could find the time (I'd imagine AE is going to get even busier as the provisional release date approaches) I would love to see a new patch.

Many thanks and very best regards

Carl




Matto -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 11:58:38 AM)

We are playing still ... so we are interested.Thx for your support [8D]




marioa -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 12:03:31 PM)

Please continue the research and work for implementing this Great Game.- I'am enjoing it much as a silent player.-
Thanks in advance.
Regards.
marioa




Jevhaddah -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 10:14:38 PM)

Please Sir can we have more patches and updates??? [&o]

Cheers

Jev




Helpless -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/20/2008 11:05:11 PM)

quote:

The downside is my PC crashed around June of last year, and all my backups were erased. The 1.3 was stored on my univeristy drive, but apparently it was deleted as well. I guess I figured I didn't need it (this was before my PC crashed). So all I had worked for was gone.


[X(] what???... OMG, f%^$^ Windows 98.. http://www.youtube.com/watch?v=6Wz2uVxVm0Y

someone definatly needs to be shot for this crime.. [sm=00000106.gif]



[image]local://upfiles/13846/1E00955C52224BE7B11E4D2A8E570A26.jpg[/image]




Terminus -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 12:52:10 AM)

Don't think you'll have any problem finding support for this, Tanker...




Deathtreader -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 2:33:41 AM)


quote:

ORIGINAL: Terminus

Don't think you'll have any problem finding support for this, Tanker...


Couldn't agree more!!! [:)]




ccxx -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 6:56:30 AM)

I am waiting updates for near a year[&o].....

so ,plaese [&o]




Rysyonok -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 9:06:48 AM)

Awesome!!!

Can I ask for one thing though if possible? Can all those pesky base forces be downsized? IJA can have level 9 fortifications all across PI within a year - and that's not easy to deal with...




tocaff -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 7:04:31 PM)

A patch that improves things-always music to my ears.




KDiggity -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 8:15:19 PM)

+1 here!!! [&o]




Jimbahadur -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 11:03:40 PM)

WPO is a first rate game and the attention to detail that has been put in is truly amazing. Personally I would like to see it pushed into the 1930s to include for example, airships such as the Akron and even more never were battleships. Whatever your plans are I would be delighted to see more development. Many thanks.




String -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/21/2008 11:47:33 PM)

Hell yes [:)]

Any chance of that Japan vs. UK and allies (and no america) scenario?




Rysyonok -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 12:09:43 AM)

Good point... a patch with a few scenarios... I'd pay for that =D

quote:

ORIGINAL: String

Hell yes [:)]

Any chance of that Japan vs. UK and allies (and no america) scenario?





Deathtreader -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 1:30:52 AM)


quote:

ORIGINAL: Rysyonok

Good point... a patch with a few scenarios... I'd pay for that =D

quote:

ORIGINAL: String

Hell yes [:)]

Any chance of that Japan vs. UK and allies (and no america) scenario?




........and so would I !!!!!!!!! [:)]




hueglin -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 3:11:52 AM)

Nice to hear from you Tankerace. I add my name to the list of those saying YES.

Shame you lost all of that hard work. I've started using two external hard drives for backups to (hopefully) minimize the chances of a catastrophe.

Oh! Which reminds me, I should back up my data.




Jorm -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 3:58:25 AM)

A BIG yes from me. i started a new campaign 2 months ago against the AI and am still enjoying it very much.

cheers
Paul
[&o]




dwg -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 4:25:31 AM)


I'd certainly be interested to see a further patch/mod.

Bad news on losing the backup copies. Did any copies make their way out to the testers?

For myself I'm more interested in technical content than graphics. I'll happily settle for new classes pointing at a generic graphic or the nearest equivalent if it makes the difference between seeing it or not.




String -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 12:32:52 PM)

OH, and most importantly, will any of the AE improvements to surface and land combat models be included?

Or will there be a separate modified expansion for WPO in the future?




Arkady -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 3:31:22 PM)

where is the new patch ? [;)]




Rysyonok -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/22/2008 5:18:37 PM)


quote:

ORIGINAL: Arkady

where is the new patch ? [;)]


Shhhhh you'll scare it... ;)




Kadorak -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/25/2008 12:38:37 AM)

Oh yes, oh yes, yes please!




MC202Folgore -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (1/25/2008 8:35:14 PM)

quote:

ORIGINAL: Deathtreader


quote:

ORIGINAL: Rysyonok

Good point... a patch with a few scenarios... I'd pay for that =D

quote:

ORIGINAL: String

Hell yes [:)]

Any chance of that Japan vs. UK and allies (and no america) scenario?




........and so would I !!!!!!!!! [:)]


I'll join the chorus: I'd pay for a patch and especially for a patch with scenarios. I love this neglected (but for WPO) period of naval history, and certainly I think your hard work is worth remuneration. A-yep! [sm=happy0065.gif]




marioa -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (2/3/2008 10:59:05 PM)

After the release of AE for WITP what improvement, add-on or patch can we expect for WPO?
Any info will be appreciated.-
Regards
marioa




hueglin -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (2/3/2008 11:03:56 PM)

I'd really like to see an Admiral's Edition of WPO.




sprior -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (2/4/2008 1:05:38 AM)

What they said.




davidjruss -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (2/4/2008 12:16:42 PM)

Tankerace,

Yes please if possible.

I have lost data in the past and now back up unreplaceable files on external hard drives and also burn onto DVd's to be on the safe side.

Davidr




crsutton -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (2/6/2008 7:06:28 AM)

I am about a year and a half into a campaign with my good email opponent and like WPO very much. A patch would be nice but this game does have a small following. However, one of the biggest flaws is that there are long periods of quiet downtime between action and it can get a bit boring. Adding the carriers and a more modern planeset will help to change this and make the game better. I am guessing that the late pre war era will be my favorite.





Tankerace -> RE: Any interest in a 1.29/1.3 patch still? Seeing if it would be worth restarting. (2/6/2008 10:16:40 AM)

Thanks for the response.

We will see what we can do. As to AE improvements I'll talk with Joe Wilkerson. He always wanted to do a '30s game with me but I tried to dissuade him since I wanted to do Twilight of the Gods (the '30s expansion that never happened). Maybe I can beg forgiveness and we see what we can hammer out.

Of course that would be well down the line, after both CF and AE are out.




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