pxreiman -> Edge of the World (1/17/2002 11:20:00 PM)
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i just posted a similar thought on the BL forum, but I think it is even more appropriate for KP so I will post it here too: I have slowly fumed over the "Edge of the World" problem since I started gaming. Too many games seem to run up against the EOWP. Here's a solution based on first person shooters: expand the map from AxA to 3Ax3A and add NPCs on either side for both the enemy and freindly forces. They don't have to do much, just hold position while you conduct your operation and react if you step out of bounds. Penalties, restrictions on movement and angry messages could be delivered when you are out of your Area of Operation. What I am saying is that when one side tries to change the status quo on the battlefeild, they draw forces from other areas and the response is to draw forces out of other areas. Why do they have to be off board in an operational level game? If your sector collapses, and you are not removed from command or if you establish a slaient and need forces for the push, you apply for and hopefully, recieve additional support from nearby forces. KP is the perfect platform for this kind of thing. Furthermore, an expanded map with NPCs allows a more realistic mental picture of your objective. in TAO, the German breakthrough and manuver options are completely boxed in by the map. Can KP help?
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