pxreiman -> EOWP and a few other suggestions (1/25/2002 12:21:00 AM)
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I posted a similar message on BL, but I think it's more appropriate to this forum. As to EOWP, if we cannot add NPCs or expand the map to eliminate the problem, a solution might lie in the administrative problems that come with winning new ground: Garrisons. (I know how dull) - But newly conquered territory needs soliders to maintain order. While this duty is usually relegated to second tier units, the initial action requires the occupying force to dedicate some of there personnel to this task. Leaving an area without having established a strongpoint or garrison would leave a village open and contract the front line. This would force a commander to get his reserves into the newly areas sooner and then make him use those units to hold the rear areas of a spearhead. Like in real life.
A strongpoint puts a few men in harms way and temporarily reduces combat power. Garrisoning, on the other hand, spreads the unit over several hexes (4x4?) and establishs an area as positively controlled. Of course, the garrison could not attack, but it might be able to establish a new supply point, suppress partisans, rebuild all the railroads and bridges in its area and importantly,the unit occupy all those hexes (16?) with some portion of its strength (1 step in the first turn and second on the third turn, as the unit recalls its troops?). Any unit detailed to garrison duty could reform in about three turns. I am sure you get the idea. More than a strongpoint - more of a spreading of a units capabilities over the territory. I think it more accurately reflects the burden of taking new ground. On a similar topic, since strong points leave people behind, they ought to have some greater consequence than a brief inability to attack. Morale, or overall combat power should suffer. Finally, there should be a global morale point. When the vp differential exceeds some number (say 4,000 in TAO2?)it would seem that the lesser side would either replace their general or make plans to regroup much further to the rear. Currently, you have to slug it out to the bitter end. While combacks are great, these long endgame machinations always encouter the EOWP - Under a global morale point (GMP) system, a commander would be forced to keep an eye on his political rear area and as the points drift one way or another ("were giving as good as we get") adjust accordingly. Just an idea.
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