Helicopter Questions (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room



Message


brucekg -> Helicopter Questions (1/22/2008 7:46:53 AM)

I've just played through a 11 turns of Invasion Vietnam 69. I am not sure how I should be deploying and using the helicopter units. In particular the lift/transport units. What are their operational characteristics. The manual mentions 200km.

This is what I think I understand,

1. The airmobile unit must be within 200km of the helicopter unit.
2. The airmobile unit may travel upto 200km after being picked up.
3. The destination does not have to be within 200km of the helicopter copter start location.

In addition, where should I base my helicopters? Any place in supply? Is being at a airbase better?

Also, how, should I, and what helicopter units should I use for recon? Should I directly attach with helicopters or simply use them as long-range artillery?

Thank you.






JAMiAM -> RE: Helicopter Questions (1/22/2008 8:05:22 AM)

You are correct in your 1,2,3 statements.

In general, you do want to try to keep all of your units in supply, and recon helicopter units have special capabilities, but the answers to the other questions are situationally dependent and don't lend themselves to "one size fits all" answers.




brucekg -> RE: Helicopter Questions (1/22/2008 5:40:32 PM)

Is the recon effect something that happens over the entire operating range of the copters or do I need to move it thru hexes?

Thank you for taking the time to answer my questions.




JAMiAM -> RE: Helicopter Questions (1/23/2008 1:35:41 AM)


quote:

ORIGINAL: brucekg

Is the recon effect something that happens over the entire operating range of the copters or do I need to move it thru hexes?

Thank you for taking the time to answer my questions.


The recon helicopters need to be made to overfly the enemy hexes.




brucekg -> RE: Helicopter Questions (1/23/2008 6:49:47 AM)


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: brucekg

Is the recon effect something that happens over the entire operating range of the copters or do I need to move it thru hexes?

Thank you for taking the time to answer my questions.


The recon helicopters need to be made to overfly the enemy hexes.


And to strain your good nature with one more question. What type of helicopters would be appropriate to use?

Good nite.




ColinWright -> RE: Helicopter Questions (1/23/2008 10:16:11 AM)


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: brucekg

Is the recon effect something that happens over the entire operating range of the copters or do I need to move it thru hexes?

Thank you for taking the time to answer my questions.


The recon helicopters need to be made to overfly the enemy hexes.


This sounds a tad mickey-mouse. I mean, presumably the recon helicopter units represent multiple helicopters flying multiple missions over a turn of up to several days in length.

...and you overfly specific hexes with the entire unit? It's starting to sound like 'Age of Kings.' Not a bad game in its way -- but not a direction I'd want to see TOAW take.

It might not be feasible -- or even an improvement -- but how about assigning a target hex and radius to the recon helicopter unit? It then yields improved recon over that section of the map. That sounds more authentic to me. Failing that, helicopter units just boost your recon level in general if they are assigned to recon. Failing that, bag recon helicopters entirely.

Not that I'm exactly going to drop volume-based supply and take up this as my cause du jour -- but I'd rather see TOAW development headed in this sort of direction.




JAMiAM -> RE: Helicopter Questions (1/23/2008 10:24:55 AM)


quote:

ORIGINAL: ColinWright


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: brucekg

Is the recon effect something that happens over the entire operating range of the copters or do I need to move it thru hexes?

Thank you for taking the time to answer my questions.


The recon helicopters need to be made to overfly the enemy hexes.


This sounds a tad mickey-mouse. I mean, presumably the recon helicopter units represent multiple helicopters flying multiple missions over a turn of up to several days in length.

...and you overfly specific hexes with the entire unit? It's starting to sound like 'Age of Kings.' Not a bad game in its way -- but not a direction I'd want to see TOAW take.

It might not be feasible -- or even an improvement -- but how about assigning a target hex and radius to the recon helicopter unit? It then yields improved recon over that section of the map. That sounds more authentic to me. Failing that, helicopter units just boost your recon level in general if they are assigned to recon. Failing that, bag recon helicopters entirely.

Not that I'm exactly going to drop volume-based supply and take up this as my cause du jour -- but I'd rather see TOAW development headed in this sort of direction.


This is the way they've worked since at least as far back as CoW. It is nothing new for TOAW III, and I agree, the implementation was not too well thought out. Another one of many things to change for TOAW IV.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.59375