wargamer123 -> Diplomatic System: Issues (1/23/2008 11:15:20 PM)
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Alright, there is a part of this game that needs a little alteration: 1 Entente Buys Entrance of a nation 2 CP buys counter Entrance or vis versa Also the cost is 1 Point either way, there needs to be other factors and perhaps even where the war is raging in Europe as a trigger, historically Italy entered when it saw opportunity, not because it was payed off like the Mafia USA entered because of Fear, that was because the CP probably was close to a Settlement that was too good, plus unrestricted U-boat warfare. Not only but the USA is very pro UK, had it gone ET's way USA would've never joined, that is a fact no need SO we need to rethink the political system and the reason I say is because a lot of games are decided or too grealy influenced by it Anyone agree? Plus I do not think I should be exhausting 1 industrial point, raw material, etc... on purchasing a nation, it's just not possible. Diplomatic Influence should be a built in level, so that each turn each nation has so much influence it can exhaust. Historically the UK would've been more likely to have lined American pockets. the CP couldn't have it was Isolated by Blockade, so sending them money would've not likely bought the USA entrance or neutrality Similarly with many nations, and unless that nation joined due to resource, cash or promises then it shouldn't come as it does Just saying this to better balance a system that is workable, but flawed... IMHO Anyone agree? And I might ruin a perfect system because Historical emphasis can throw off balance in a game enviroment, what do you all think just adding my 2 cents tho I'm a newb :) TY GG by the way Frank
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