Disintegration -> RE: How to Declare War? (1/26/2008 12:59:27 AM)
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ORIGINAL: Stratocruiser There ought to be a limit to the number of men you can have under arms. There ought to be diminishing returns and economies of scale - the 10th artillery unit you raise should cost more than the 1st, and the 20th, a LOT more. Likewise, conquered territory should, within the time-fame of the game anyway, cost more to administer and garrison than you can extract from it in taxation, and troops raised there (as opposed to troops from protectorates) should have extremely poor morale. It would be a tradeoff for the extra resources to exploit, but eventually you should reach a point where you simply can't afford to hold any more territory. It's hard to think of a real-world empire that didn't hit such limits, but it's even harder to think of a game that models them well - presumably because most gamers don't want them to.
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