iamspamus -> RE: EIA rules clarification (1/26/2008 2:05:20 PM)
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Sigh. Firstly, this is a game balancing mechanic. Secondly, there is no Australia on the map. When we played the Frederick the Great scenario for this, we allowed trans-Atlantic and India traffic to "stay on ships", but they took a steep attrition penalty. So, no it's not impossible to sail to Australia... This is why Britian had (from WWI terminology) "coaling stations" or friendly ports along the way. Stop in W Africa, Southern Africa, various islands in Indian Ocean and/or India, Singapore, then Australia. In addition, are we talking about ships sailing or ships sailing with a fully competent and battle ready body of individuals ready to invade somewhere? Thus, back to the game if GB wants to sail to Egypt from England, he will have to stop in Gib or Malta or both. No problem with historical thinking there.[8D] Jason quote:
ORIGINAL: delatbabel quote:
ORIGINAL: isandlwana Thanks--I thought I remembered this correctly. Are there any known optional rules in any scenarios allowing transport for more than 1 month turn? No, it's impossible to stay at sea for more than one month with anyone on board. Apparently it's impossible to sail to Australia. Odd, since the original designers of EiA live in a country where at least a certain proportion of the population were descended from people who did exactly that. [:'(]
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