Xenomath -> Action points in land attacks (1/27/2008 11:13:41 PM)
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During a land attack, each attacking unit can only participate as many combat rounds as there are action points left, divided by 10, right? But it seems like it's not really a cost, since unless you run out of action points, the attack does not cost more than a simply move into that hex would have cost. I didn't really realize the implications of this until a few matches ago. For example you can't delay an attacking enemy unless you win a combat, a 7 turn combat won't cost the attacker any more APs than a weakly or undefended hex (if he has 80+ APs). I do wonder if this this is by intention. If yes why and if everyone was aware of it.
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