RE: Advice (Full Version)

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kaybayray -> RE: Advice (12/17/2008 7:13:22 PM)

I have the patch that is linked to this forum that brings me to 1.05X6 I believe so I have the 500 pts for movement. I need to just go through that manual. Although I must point out that Sarge, swift and many others have been a tremendous help explaining things and giving advice. [8D]

One thing I found confusing is that I took a couple squadrons and changed the AC type. These squadrons had IIRC 39 AC in them. When they rebuilt they only came back as 16 AC in each. Why not 39? What happened to all the other pilots?

I would prefer to replace ALL my fighter AC with P-47 and P-38 until the P-51 series come out. The higher end Spits are great dog fighters but I need Long Range Escort and hard as nails Ground Attack AC. After I lost some serious numbers in squadrons due to AC changes I hesitate to change any more.

Later,
KayBay




wernerpruckner -> RE: Advice (12/17/2008 7:41:51 PM)


quote:

ORIGINAL: kaybayray


One thing I found confusing is that I took a couple squadrons and changed the AC type. These squadrons had IIRC 39 AC in them. When they rebuilt they only came back as 16 AC in each. Why not 39? What happened to all the other pilots?



some squadrons come into the game with some additional strength (in pilots and planes), but as soon as your arechanging the A/C you will only get enough planes to fill up the squadron requirement. You will still have the additional pilots, but you wont get the A/Cs for them [:'(]




Hard Sarge -> RE: Advice (12/17/2008 7:46:57 PM)

can you give me the Unit numbers ?, the way you say it is confusing me

if they were squadrons, 39 is too many aircraft, unless they were just overstrength, and then they wouldn't of flown with 39, just had 39 in stock

and a US squadron should be 27 planes, 16 ready, 9 in reserve, CW Squadrons would be 24 ready and 3 in reserve

US BG would be 48, 32 ready, 16 reserve
US FG would be 72, 48 ready and 24 reserve

so if the unit only has 16 aircraft, it is either not filled out with planes yet, or something is screwy

(not counting NF types)

now you can screw up those two A-36 units, if you change planes you will force them to be bomb groups, if you let the AI change them, they will become fighter groups, but again, those are groups and should have a lot more planes

give me more info or a screen shot, so I can figured out what is going on






wernerpruckner -> RE: Advice (12/17/2008 7:55:43 PM)


quote:

ORIGINAL: kaybayray

I would prefer to replace ALL my fighter AC with P-47 and P-38 until the P-51 series come out. The higher end Spits are great dog fighters but I need Long Range Escort and hard as nails Ground Attack AC. After I lost some serious numbers in squadrons due to AC changes I hesitate to change any more.



only your strategic daylight forces need long range escorts in 43 ( and they really need them...).
maybe also the 12th AF because some nice targets are far up in northern Italy - but usually Italy is not well defended by interceptors, and so the older variant of the Lightning is often enough.

ground attack A/C???
do you mean Thunderbolts, or some fighter bombers or light/medium bombers???




TechSgt -> RE: Advice (12/19/2008 12:37:14 AM)


quote:

ORIGINAL: swift


quote:

ORIGINAL: TechSgt


Moving units...
You have to move the short legged a/c to the front. Just remember, it is a 700 turn game, so be patient. The game will allow you to move 200 a/c per turn, and an American FG costs 72 points. You can move more, but it will penalize you! This is something to do on bad weather days, nothing will be flying anyways. [:)]



500 with 1.05x6


That's right! I forgot -- must be low O2 flow! [:D]

I didn't upgrade past 1.04. I'm currently on Apr '44 and don't feel like a restart.






kaybayray -> RE: Advice (7/28/2009 7:21:21 PM)

Bumping this because I am running my campaign again. Hope this is OK Sarge, Swift ?

I have been really focusing on BC recently and have developed some strats that really reduce my losses. However I am still not moving the Terror score like I would like to. I recently obtained an old manual from a link provided in here somewhere and have been reading up and trying to catch up to to you guys.

I am hitting several cities each night that I run BC and doing 25-50% Urban Damage. Typical Night raids hit 4-5 Urban areas. but after 4 major efforts like this I still do not see any change in Terror score. So I have done 25-50% Urban damage to 16+ Urban "Area" targets.

Yes all of the cities I am striking are in Germany proper and not Luxemburg, Belgium or other countries.

Assuming I just have not pushed the threshold to move the score yet I will continue. I have been focusing on cities where no damage exists prior to my attacks. Does that make a difference? I was hitting places where damage had already been done before and that didnt seem to move the score so I changed my approach.

Later,
KayBay




Hard Sarge -> RE: Advice (7/28/2009 7:37:21 PM)

No Hassle

you say, not getting anything, are you looking at the Terror score, or just the Te score ?

IE, Te score of 5, terror score will be 52,000 or so

it takes a lot of points for Terror to go up, 10,000 of them, so case above, it would take 60,000 to get to the next point of Te

targets, you get damaged and burned out areas, repeat raids that hit burned out spots, do not gain you much

more of the points come from the size of the target, then how much the target was damaged before, so a very large urban area can gain you more points, then a small one, that gets totally plastered

with in reason, 3000-4000 points in a night was a decent raid/night, so really, I only "plan" on say 1 maybe two points a week, during good bombing weather

(and you are not going to be able to keep that up)




wernerpruckner -> RE: Advice (7/28/2009 7:39:39 PM)

a few tips for BC:

Pathfinders should always lead the streams
all A/C in a stream should be one kind of A/C ( works best for me) [exception - the pathfinder can be a differnet A/C, but should not be slower than the stream :p )

Attacking undamaged cities gives most points for a fast score

Attack industries in the citycircle for additional effect ( choose your path for optimized urban damage)[there are a few huge nice targets - try RMAL power ]

Attack ports (also circles9 for spreading fires into urban areas

try not to fly above too many AA fortresses!

choose your waypoints to distract the enemy

Attack larger areas from different directions

You may also choose streams without pathfinders, and let the pathfinders fly a different way ( but they should bomb before the main force arrives)

TRy to limit the size of the single stream ( 1 PF+ 4 to 6 squads work fine for me)

Elite units are good for destroying pinpoint targets at low altitude

Do not give the enemy too much rest, but also try to keep your fatigue low - NI need the most rest ( after each sortie at least one day rest), bomber crews in BC can go a long way with limited rests - but try to keep high operational numbers

P/Fs work best with high morale zero fatigue and high exp.....the stream can go with low morale as long as no fighters will attack them too hard

ECM either in stream or as distraction

RCM as RCM

NI either in stream or close to A/Fs




Hard Sarge -> RE: Advice (7/28/2009 7:46:38 PM)

new game, NI and NF work better then before, but still, Allied NF's work best when flying close to enemy bases, they will and can get into fights, but will also jump on anything trying to land

as Swift says, you can plot 1000 bomber raids, just don't make it one raid, plot 3-5 of them to hit the same target, from different angles

also, don't try to plot raids close to each other, the bombers tend to see the fires of one raid, and then make that there aimming point




kaybayray -> RE: Advice (7/29/2009 12:06:42 AM)

Well if I could figure out how to embed an image in a replay I could show you some of the strats I've been developing. I have a couple screen captures that I have added some text to and saved as a .jpg file.

Later,
KayBay




wernerpruckner -> RE: Advice (7/29/2009 3:36:40 PM)


quote:

ORIGINAL: kaybayray

Well if I could figure out how to embed an image in a replay I could show you some of the strats I've been developing. I have a couple screen captures that I have added some text to and saved as a .jpg file.

Later,
KayBay




click "post replay"
enter some meaningless text
click on teh box "embed picture in post"
click "click here to upload"
search for the pic you want to post
click "ok"
you will see: "File Uploaded Successfully. "
click ok

and dada...there should be a picture in your post

[image]local://upfiles/16527/6667C8597805468DB8DC1B6F9D61C1E7.jpg[/image]




kaybayray -> RE: Advice (7/29/2009 5:14:14 PM)

Swift,
I did that but I saw no image appear in the post. I tried that before I posted asking for help figuring out how to do it.

I will try again here.... not much to choose from here at work... should be interesting what I find on my computer.




Well I did exactly as you instructed but as you can not see... there is no image on my post......


is there any thing I need do other than click OK after the upload is done? I am assuming that the image should appear in the post I am creating so that I can actually see it.....

Later,
KayBay




[image]local://upfiles/25208/55C88510FF6843528CC9F6CAB6E47110.jpg[/image]




kaybayray -> RE: Advice (7/29/2009 5:16:16 PM)

OK.. I did not see the image until after I submitted it.... is there a way I can see it before I submit the post?



Later,
KayBay




wernerpruckner -> RE: Advice (7/29/2009 6:01:07 PM)

there is the "preview" button........[8D]




wernerpruckner -> RE: Advice (7/29/2009 6:05:09 PM)

what is in your picture....looks like a stainless steel ventilation shaft or something similar....




kaybayray -> RE: Advice (7/29/2009 7:27:29 PM)

Swift,
I tried the Preview but saw nothing there... once I submitted the post.. then I could see the image on the post.

The image is of the Condensation columns of a Vapor Degreaser in my Optics Fabrication Department. I am the only Process Engineer at this facility so I deal with every problem and every person from the President to the building cleaning crew. Thats why I love this game so much. I get to bomb the crap out of Factories and provide endless disasters for other Engineers to deal with. LOL [:D]

Later,
KayBay [8D]




kaybayray -> RE: Advice (7/30/2009 12:10:57 AM)

Well hopefully my image will make it... so I will describe it.

The screenshot shows what I have developed to be my standard BC Raid Strategy.

I fly flanking seduction groups in about 20-30 minutes in front of my strike groups. The seduction forces consist of groups of 3 RCM AC in Following Stream at 2 min intervals at 12,000 feet. I plot groups of 3 NI along the route of the RCM AC at 14,000 feet. My strike groups consist of 1 PF group with 4-6 BG's attached at 10,000 feet. I fly them to their Urban targets where I place individual RCM and NI AC at their respective altitudes.

I also place RCM and NI AC over Luftwaffe AF that I have determined are operating NF AC. I will also place NI AC at AF that I suspect my be Patrol Points for Luftwaffe NF AC during my strikes. These AC will be there during and long after the strike. Most of my Kills have been landing AC that have been RTB damaged or bingo.

This strategy has worked quite well IMHO. I can expect a minimum of 10-15 Kills from RTB Luftwaffe AC and 3-6 Kills of Luftwaffe NF AC that are engaging my AC. I also typically lose <3-6 of my AC to Luftwaffe NF AC. Most of my losses are due to Flak at the target area. I typically average 20-30 Luftwaffe AC Destroyed from this kind of strike with <15 of my AC lost. Yes disaster do happen but not that often. I tend to pay close attention to what happens during all of my strikes bot Daylight and Night so that I can glean some valuable Intel. I guess you could say that aspect is gaming the game but hey if Talonsoft didnt want me to actually see where enemy AC were launching and landing they would not appear on my map.

I am currently working on another bit more aggressive and demanding strategy. I will show a screenshot of that and include some Intel later. I have some other things I want to talk about and ask some of you experienced and more skilled players about though. That will be future posts.

Later,
KayBay

[image]local://upfiles/25208/49AE3EE1E7864B3DA8FCF02EC5ED15C6.jpg[/image]




kaybayray -> RE: Advice (7/30/2009 12:33:58 AM)

OK, here is what I am working on now with BC. I call it my Top Cover Strategy. It may seem a bit rediculous to some of you but in the few tests I have run it has worked very well.

The image I am attaching here is from one of my earliest tests. It consists only of the NI and RCM AC in the Cover Pattern. This is the "Top Cover". It consists of 2 layers. The top most layer at 14,000 feet are my NI AC. They are placed individually at orbit sites in the grid pattern you see. The next layer is below this one and consists of RCM AC placed individually along the central column at 12,000 feet.

As you can see it can cover an extremely large region which can cover a large number of AF and and avenues of approach to the strike forces that will be operating below. These formations can stay on site for 90-120 minutes at this depth of penetration before they must RTB.

These formations are flown in 30 minutes ahead of the strike groups. The Urban targets are encompassed withing the region of the Top Cover formation. The Strike Groups stream under the cover and each strike force hits its indivdual Urban target and returns a significant distance to their recovery bases under the cover.

In practice this has worked very well. The NI AC attack all Luftwaffe AC landing under the Cover and have also intercepted many Luftwaffe NF AC as they operate under the cover trying to engage my strike groups. I have had several missions where entire squadrons of Luftwaffe NF AC were destroyed as they all landed at a AF under the cover. The couple times I have run the full on mission I have lost <10 AC total and destroyed >50 enemy AC. Most all losses due to Flak. I have only run this a couple times so not sure how it will pan out over the long haul. But I am workin on it.

Later,
KayBay [8D]





[image]local://upfiles/25208/738EDF4AA5CA4A189B214C4916AEB1F2.jpg[/image]




TechSgt -> RE: Advice (7/30/2009 3:19:59 AM)

Hard & Swift;

Excellent Bomber Command operational comments.

Don't forget to add...

Keep the 2nd TOT - Time over Target -- to a minimum!

One "Big Lumpy Mission" takes forever to cross the target.
The same number of squadrons spread out over a few more missions, with the leader(s) timed to arrive simultateous-ly (sp?), the whole mission is compressed.

Does this improve the chance to start a firestorm? I dunna know!

Lastly,
I thought WAD meant "Wild-As***-Dieroll!" [;)]

TS




TechSgt -> RE: Advice (7/30/2009 4:19:44 AM)


quote:

ORIGINAL: kaybayray

OK, here is what I am working on now with BC. ...
...
I have only run this a couple times so not sure how it will pan out over the long haul. But I am workin on it.

Later,
KayBay [8D]

... image ...


Kbay;

Good concept, but...

Remember what Swift said about night intruders needing alot of rest...
and, tie that with your last statement. I think you'll find that to be the problem. Night fighter fatigue!!

Don't forget, you only have 200 missions/day total. From the picture, you have used 72x just setting out the NI & RCM.

TS




Hard Sarge -> RE: Advice (7/30/2009 1:57:00 PM)

not sure about the firestorm part, but muilt missions from different angles gets better creep back damage

the idea of the screenshot looks good, hassle is, doing it every turn, or, plot a turn, then get some bad weather/bad moon, and then trying to find the "current" airfields again

really a big hassle is, you can plot the perfect raids, and gain nothing, be lazy, and get great results, just depends on luck of the draw

Really though, the idea is to combine, 2nd Tac and BC into a combined force, let 2nd Tac raid airfields and take out radar sites during the day, then follow up with BC that night, though that area

late war, when you get the Jammers up, that can be alot of fun, plot a couple to fly with the raid, and then place singles over all of the known working radar sites, can really make a mess of the defences





kaybayray -> RE: Advice (7/30/2009 2:32:38 PM)

Hey Sarge, Swift [8D]

Yeah I cant run this every day. Typically I run this large strike and then stand down at least 1 day but many times 2-3 days. The most I have been able to work BC like this is 2 days consecutively then forced to stand down 3 days to recoop.

The guys I work the most are Recon units. I recon the crap outa AF to locate Luftwaffe assets. This doesnt leave a lot left over for Target Recon so I am pretty careful with the use of that.

Yes I use my tactical Bomb Groups heavily but not for hitting AF. Dealing with the Mandatory Target Constraints is really hackin me off. Jeez if I could just follow my own strategy I could end the war before D-Day. But I keep having to launch raids not properly covered due to the lack of real Escort AC at heavily defended Mandatory targets that are realitively deep into enemy territory. This is extremely costly. So I seasaw between Heavy Bomb Groups filled out, high morale and shredded Bomb Groups hiding from the Boogieman. [8D]

I use my Tactical Bomb Groups to hit the targets I want to work. I did a lot of study on what really did have an effect in the war. So I am working on breaking down Transportation and Power in Western Europe until better Escort AC come online and I have more Heavy Bomb Groups to work with. Then I can work on real heavy industry.

As I mentioned my use of Recon is primarily for AF. I do this to locate Luftwaffe AC. I cycle through heavy Fighter Sweep strikes to suppress enemy AC response. This causes me to go a couple days before I can really use a lot or Recon for Strategic targets. So I ration the use of Recon for Strategic targets and only look at impending strike targets on a daily basis. I follow up on raids at intervals to track repariation.

My strategy with Daylight forces has been:

1) Suppress enemy Fighter AC that can respond to my strikes (my Day/Night groups)

2) Transportation and Power Strategic targets to effect German Industry.

3) Mandatory Targets.

With BC:

1) Urban targets.

2) Luftwaffer NF units.



Thanks much for the info on the RCM AC. I was not sure how they work in the game, IE: put them at the Radar site to supress the Radar station or put them over targets to mask my units. I will try shifting them to the Radar sites.

Later,
KayBay [8D]





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