wargamer123 -> RE: The Mysteries of Gun Of August (2/5/2008 4:01:41 AM)
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1. You can only refit 1 HQ point per turn for any HQ 2. There should be no reason why you cannot enter Russia as Turkey, though I haven't had this as an issue so far I go into Russia every time I can. 3. You have to spend per turn to get those percentages to go up, allocate more points to each area you want research to grow. 4. I think the reason Hindenburg is gone is someone has replaced him. I notice that happens without warning all the time. 5. The Bulgars should be able to enter Serbia if their HQ is activated to do it I have done it every game. 6. The numbers on the cities has nothing to do with industry, it's power points that are dealing with morale, I'm not sure the Industrial Power of each city. Though controlling the those numbered cities gives you half that value in Morale and takes fully from the enemy, very important... Though you won't be getting the full power without full Raw Materials and enough food to get your workers doing their jobs... So if you're short on Raws or Food that's the problem. 7. You can enter any enemy city with activation points, sometimes it's random if you get beat to the punch but their are other factors if the enemy is going to attempt to repulse you. 8. The manual covered 75% of your questions ;) Best to read these forums thoroughly and the manual and hotseat too :) quote:
ORIGINAL: huggybear60 Hi All, Been awhile since a game has really intrigued me like this one...but...there are some things which I just am at a loss to explain and the manual, no offense, offers little in detail. I am playing the Central Powers (CP), 1914 scenario, getting my jock handed to me again. If anybody can shed some light on these questions, it would be great: 1. During the strategic portion for Germans, refitted HQ Einem maximum 3, current 1 who is in Austria, I allocate 1 HQ refit point, HQ refits left are 1 but I cannot refit again to max of 3. Why? 2. Cannot move Turks into Russia despite being at war with them/Triple Entente for months. 3. It's 1916 and my R and D is still at 13% Arty and 14% Trench, do I need to spend R and D to futher each? 4. HQ Hindeburg disappears. It's there one turn and the next gone. 5. Bulgaria enters the CP side of the war but I cannot get the Bulgars to move into Serbia for months. 6. Cities have numbers in parens, what does that translate to industrial wise? One of the reasons I keep having to buy new jocks is because the German industrial output seems very low, usually I have only 9 or 10 points per turn to work with. 7. Why can I not enter cities that are empty yet the enemy nevers seems to have any issues drilling a hole in my line an exploiting to the n-th degree? That ought to do it for now. Still love the game but manual is weak. Thanks in advance...
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