sadja -> Strange things observed (2/6/2008 7:11:18 AM)
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First this is not a complaint list, just observations from fighting. I have only played the South except for one game early on. 1. It is great that the cav charge freeze is gone.[&o][&o] 2. When you split units they get double experiance increase. 3. i have an artillery unit that doesn't show cannons but infantry. They are armed with cannons, but will fire, and march like infantry. I guess 3900 napoleon's make quite a punch. 4. When a small union group is disrupted in a battle, the div container is destroyed but the individual brigade wander around the south instead of retreating to thier own lines. They have to be hunted down because they will disrupt production for that turn.[:(] 5. The AI uses thier art horribly. [:-]They spend most of thier time repositioning instead of fighting. I use to worry about them but only not thier position so I can capture it when the bluebellies run.[:)][:)] 6. I found attacking cities instead other siege techniques, it is over quickly and sometimes less losses. I haven't attacked fortresses yet, just city garrisions. 7. Many thanks for a wonderful game and all the work that was put into it.[&o][&o] 8. When you split a unit the second unit seems to always move last in group. Mostlikely you are creating a new unit and it goes to the bottom of the container list.[:)] Questions: 1. Do you need a fleet container for the south to fight better? 2. If you take a cav unit and give it 2 horse art atributes, what does it become? Sorry haven't had tme to create that yet.
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