gazfun -> RE: Third party combat resolution tutorial (5/29/2009 10:12:06 PM)
|
quote:
ORIGINAL: Marshall Ellis I think I have created a way to do this (Not coded yet BUT designed on paper) which would be to export all available units for reinforcing to the battle file then allowing the results file to indicate which units reinforced THEN upon loading would auto move the reinforcing units to the battle area. The reinforcement rolls would be done outside the game but that's the plan anyway. Thoughts? Thats sounds good Marshall. Because it would allow reinforcement of a third party battle, which is realistically needed, there would have to be some kind of time indication somehow to know when these reinforcemnt forces would enter the battlefiled, being three rounds in a EiA battle (day?) perhaps each round would be 4 hours? of a 12 hour movement day, maybe Im getting a little to particular here! As to what part of the hour they would arrive could be done by die roll, as the software for making a third party battle does have a variation factor also embedded in the game, an hour or so either way, so it eliminates the hindsight factor in a battle. Also in the case a leader casualty, that would or should be taken care of naturally in a third Party battle, would or could that be indicated back in EiA as well.
|
|
|
|