Don -> (9/22/2000 2:20:00 PM)
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Thanks, von Bult!
I have had some great suggestions on that scenario and have version 1.1 about ready to upload. This is what I did:
1)Took away the radio from the A0 unit - I missed this before, so players can actually call in the planes! Don't want that!
2) Made the tanks mobile again with a speed of 1. I also took the trenches on either side of the road and made them boulders (looks great). I also took away the bridges, so now the tanks can move but not far and not off the road - which was the whole point.
3) Adjusted the values of some of the V-hexes up, as I'd like to see more decisive victories (don't know of one). One problem is the Germans getting so many victory points because of the exit hexes. I have thought of removing them, but will leave them for now.
I think these changes will make it better without affecting the game play, and I'll try to get it uploaded tonight. I have a big problem zipping things, as the only thing I'd ever zipped was emails. I finally got it by accident the other night, and will have to wrestle with it again tonight! [img]http://www.matrixgames.com/ubb/confused.gif[/img]
Thanks for helping,
Don
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