The Jink maneuver (Full Version)

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Jim D Burns -> The Jink maneuver (2/17/2008 5:19:35 PM)

I’ve used a cool little maneuver I’ve dubbed the “Jink” as the Germans to confuse the RAF. I’ll set a mission to say Tangmere AF. I then plot the bomber rendezvous and Fighter rendezvous to head off in a NE direction towards the North Sea and the east coast of Britain.

Set the altitude for the bomber waypoint to 15,000 so it gets spotted early by radar, then set the fighter waypoint and all subsequent waypoints to 2,000 so it drops below the radar again. Make sure the fighter waypoint is near the French coast, you don’t want it too close to Britain or the maneuver won’t work and your flight will remain detected by radar.

Set the next waypoint after the fighter waypoint far to the SW near Normandy. It has to be a pretty dramatic change in direction with a long flight time back towards France or it won’t work, as I’ve been intercepted mid channel when I tried simply to turn 90-100 degrees.

The next waypoints head north again to your target. You’ll find the RAF has scattered its intercept packages trying to locate your flight and very few squadrons will intercept the strike before it reaches its target. Follow on intercepts are common though as the intercept squadrons get vectored to your strike again once it’s re-spotted, so make sure you set some of the free escort to show up late.

Also make sure all tied escorts are at the same level as the strike (forward, port, starboard or rear), turn off any settings that place it above your strike or your radar profile will be viewable at a much greater distance.

I doubt this would work for deep strikes, as the fighters would run out of fuel due to the long transit times of the Jink maneuver, but against targets along the coast it helps a lot.

Jim




Scott_Shockwave -> RE: The Jink maneuver (2/17/2008 5:39:12 PM)

Yes, it is so enjoyable trying out different tactics.  Usually, i have some kind of fake involved, and then sometimes, I just come in high and big.  Usually, the latter doesn't go well, but sometimes it pays off.

Also, the command AI does remember some patterns and plan accordingly, so if you continue to pound the same place, the enemy will respond faster.  You need to really keep the enemy off balance.  Also, the short, fast, and low coastal raids do add up over time - they are hard to defend against.




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