OG_Gleep -> RE: What would you like to see in Carrier Force? (4/14/2008 6:27:22 PM)
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Back to CF: I keep finding myself wanting a note pad, or able to make map notations. Honestly both would be nice. I couldn't imagine juggling multile PBEM games and keeping track of what I am doing. In a competitive game, any minor oversight can be potentially devistating. It is also time consuming to check EVERYTHING when you have lost track of what is going on. I have to name every save game with a general overview of what is going on, and even then I just cover very very general things because if you have too many characters it goes into the next line and screws it up. So, a notepad is key. Even the most basic notepad would work, just a button that opens up a pad that you can keep notes. A more sophisticated notepad would be better. Formatted like a captains log, with bullet points with the date automatically inputted for the user. Formatting options (bold, font, size), along with being able to PASTE text in. One game let you paste whatever was in the windows notepad (whatever you copied or cut last), and it such a nice feature I wondered why more developers didn'tallow you to do that...especially in text heavy games. If that was done, this would just be a nice additon. If isn't, it would be a "if your not going to do that, ATLEAST let me.....". Map notes. Either as a part of a seperate map funciton, or a toggable option on the game map.I just want an option as a minimal way to remind myself what and where to look when I come back after dinner, or if 4-5 turns from now it will be time to give orders to (an) asset(s). I either alt-tab to enter in data to a spreadsheet or txt file, or use a pen and clipboard. Alt-Tabbing is frustrating as you have to go back and forth, back and forth, and the pen and clipboard is....annoying. This is a way to eliminate the need for both. If you can figure out a way to do so more efficently or elegantly that would be perfectly fine too. Only goal here is to let me keep track of things without leaving the game, and without stopping gameplay
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