Jimmer -> RE: Bug? (2/25/2008 10:03:46 PM)
|
quote:
ORIGINAL: Marshall Ellis Jimmer: Would love to take credit for a wisened-up but I think it was mere "stupid" luck :-) Your explanation seems very sound as to what the AI should have done. Would it be prudent for most minors to "retire" to the city as opposed to fighting a field combat? Maybe have the harder AI settings do this? Playing a game, most minors should go into the city (IF they fit). However, in real life, some minors were just too cantankerous to do that (North African states, for example, against anybody except the Turks). So, what you might consider is giving a probability of sitting in the city vs. fighting. This has the added advantage of having the players not "know" in advance that they're going to be attacking just a city. For example, in Egypt, the Turks in our current game have spent six whole months trying to get Cairo to give up the ghost. They finally succeeded in June. I think I (as GB, the controller) got 3 PP out of the deal. However, Egypt, with their monster corps, could just as easily have decided to fight it out. If the get lucky with a battle on the border, the Turks might wind up having a lapsed war. (Although, as GB in my game, I did NOT want that to happen -- I prefer not being at war with the Turks :)). So, make it random, but have each minor (with corps) have their own percentage for city vs. field. Also, this might change against certain powers (perhaps add in the national modifier?).
|
|
|
|