RE: Creating a Submarine Patrol Zone (Full Version)

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kwcampbell -> RE: Creating a Submarine Patrol Zone (2/22/2008 2:07:14 PM)

Can we assume this will also work for ASW TFs? That would be a great help.




Ron Saueracker -> RE: Creating a Submarine Patrol Zone (2/22/2008 4:33:21 PM)

This is pretty darn useful I must say. Thaks guys. Thanks Don for posting the morsel.[;)]




Snowman999 -> RE: Creating a Submarine Patrol Zone (2/22/2008 8:58:52 PM)


quote:

ORIGINAL: Don Bowen


A day has passed and Triton has reached the first patrol zone boundary. Since the linger option was set (at one day) she will remain here until the 9th, then move toward the next patrol zone boundary.

Triton will continue to patrol this zone until her orders are changed, she runs low on fuel or ammo, or is damaged. If she has to leave her patrol zone to refuel, she will automatically return once refueled.





I think I know the answer, but is fuel consumption during the linger period simply the cruise/mission/full rate as set in the tf window, or something else/lower?




Snowman999 -> RE: Creating a Submarine Patrol Zone (2/22/2008 9:02:25 PM)


quote:

ORIGINAL: Don Bowen


A patrol zone is set south of Wake. This was done by clicking on hexes for Patrol Boundaries 1 and 2. A third is available but was not used.





Forgive me for maybe being clueless, but if the third boundary is used, does the code "close the triangle" or do we get a three-leg open polygon, and the unit reverses course at the end point to return? Back-and-forth or a circle route?




Don Bowen -> RE: Creating a Submarine Patrol Zone (2/22/2008 11:03:40 PM)


quote:

ORIGINAL: Snowman999


I think I know the answer, but is fuel consumption during the linger period simply the cruise/mission/full rate as set in the tf window, or something else/lower?



It's the patrol fuel burn rate. TF's that are "on patrol" in a hex are not static and burn fuel at the normal rate.




Don Bowen -> RE: Creating a Submarine Patrol Zone (2/22/2008 11:05:03 PM)


quote:

ORIGINAL: Snowman999

Forgive me for maybe being clueless, but if the third boundary is used, does the code "close the triangle" or do we get a three-leg open polygon, and the unit reverses course at the end point to return? Back-and-forth or a circle route?



Boundary one to boundary two, boundary two to boundary three, boundary three to boundary one, repeat.






Snowman999 -> RE: Creating a Submarine Patrol Zone (2/22/2008 11:44:38 PM)


quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Snowman999

Forgive me for maybe being clueless, but if the third boundary is used, does the code "close the triangle" or do we get a three-leg open polygon, and the unit reverses course at the end point to return? Back-and-forth or a circle route?



Boundary one to boundary two, boundary two to boundary three, boundary three to boundary one, repeat.





Excellent.

I assume normal land-avoidance code is in place so zones can't go across land. One more Q--is there a limit to how long each leg can be, or will be have contests to see who can design the largest multi-thousand-mile-wide patrol zone?




Don Bowen -> RE: Creating a Submarine Patrol Zone (2/23/2008 12:23:11 AM)


quote:

ORIGINAL: Snowman999

I assume normal land-avoidance code is in place so zones can't go across land. One more Q--is there a limit to how long each leg can be, or will be have contests to see who can design the largest multi-thousand-mile-wide patrol zone?



Valid sea path. Don't think there are any other limits.








witpqs -> RE: Creating a Submarine Patrol Zone (2/23/2008 1:39:02 AM)

quote:

ORIGINAL: Don Bowen

Boundary one to boundary two, boundary two to boundary three, boundary three to boundary one, repeat.


Ah, yes. Once knew a programmer with that problem. Tragic it was. Found dead in the shower clutching an empty shampoo bottle. The instructions read "Lather, rinse, repeat."

Of course, that was back in the days before everybody knew all the programmer jokes!




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