ColinWright -> RE: Some new bugs (2/25/2008 7:15:53 AM)
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quote:
ORIGINAL: Legun quote:
ORIGINAL: JAMiAM quote:
ORIGINAL: Legun No problem - as I'm back to TOAW activity, you just can expect new massages. There is still a time consumption bug: My "Suwalki 1914" has MRPB set to 1 and both side shock level at 111. If there is 30-80% of a turn left, any "continue attack" result doesn't cause additional consumption of time, however it causes additional round of attack and 10% of supply consumption. This way an unit can make (or absorb) 16 rounds of attack in one turn[X(]. Yes, for positive shock, this is allowable. The bug fix was only to fix the effect on non-shock event timing. I see it as very questionable. That means, that even if I have a defending unit with supply 100, an attacker can reduce it to 1 and make 6 rounds of attack against such drained defenders [X(]. BTW: A correction - MRPB is set to 2. Anyway, I've never seen situation, when 2 rounds have been consumed, except 100%-80% and 20%-end. You've probably already tried it, but how about just going with lower positive shock? After all, this is OPART III, not ACOW. Is whatever your original reason for having 111% shock still valid?
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