Grognot -> RE: AI enhancement ideas (5/8/2008 11:28:39 PM)
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I would find it reasonable that the AIs not bother attempting to invade Russia, regardless of what controls it, until they either grok the logistics and how to defend the supply chain (fairly tricky), or have blessed targets. In the case of an approach from the west, a nation that has naval superiority over Russian's Baltic Sea fleet may attempt to seize Sweden and Finland -- this provides a land-based supply chain that will still be in effect through winter, plus gives proximity to St. Petersburg -- which, if ceded, would give an even better-placed jumping-off point. There is no similar approach from the east; the shortest path for Turkey, IIRC, requires sea supply from Constantinople through Taganrog and something like four or so more depots (dangerously close to the Cossack provinces) to Moscow. AI Turkey shouldn't bother, because it can't handle defending a supply chain -- it doesn't even get militia to drop in depot garrisons. In most if not all games, I've seen it never move outside its initial borders other than to attack Egypt, even when "at war" with its neighbors... or even within its borders. Until that latter bit is fixed, it's reasonable for GB, Spain, Russia and maybe Austria (if France is not human-controlled...) to shred Turkey for the easy PP, because the human player's probably going to do it if nobody else does.
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