Possible Bug (Full Version)

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Dragonheart -> Possible Bug (2/29/2008 8:01:42 PM)

Hi there,
I encountered a strange thing when playing hotseat with my friend. I had my transport fleet in Newport (Garrissoned). The Danish fleet attacked the port, 30 guns were hitting 8 Ship of the Danes and then the fight was aborted with me (great britain) winning 2 points and my friend loosing 2 political points....the strange thing was that my whole transport fleet vanished after the fight. Is this a bug or is this a rule that a non supported transport fleet is scuttled when attacked?




Jimmer -> RE: Possible Bug (2/29/2008 10:08:01 PM)

It's a rule. It's kind of an odd way to get to it, but it's a rule.

Any time a transport fleet is attacked by itself, or ends the battle alone with an enemy, it's gone. I think the intent of the rule would be that a transport fleet in port (alone) does not count the harbor guns as "friendly ships", so it would evaporate if the attacking fleet survives the guns firing.

However, this little detail is not clearly stated in the rules, so it could be interpretted the other way (that the 30 harbor guns count as friendly ships for this purpose only). From a realism perspective, though, this is hard to justify. The harbor guns are on land.




gwheelock -> RE: Possible Bug (2/29/2008 10:15:02 PM)

Yah; the guns are on land; but the transport fleet is also tied up at the warf next to them.
The real reason to allow vaporizing undefended transports is that - since they don't shoot
back - the attacking fleet can hunt them down & kill them at its leisure ... which doesn't
apply if the harbor guns are shooting & killing your attacking fleet.

My suggestion for a harbor assault like this would be to kill a number of transports equal to the
surviving attacking ships.




Grognot -> RE: Possible Bug (2/29/2008 10:15:56 PM)

Note -- they're captured, not sunk.  And by captured, I mean that the transports are converted to reinforcements available in one month at a nearby port belonging to the attacker -- they're not prisoners that you can get back with a peace deal.




Murat -> RE: Possible Bug (3/1/2008 4:35:02 PM)

This is working fine. Port gun numbers reflect the damage done by the guns during a port raid no matter what is in the port. In this case the ships sailed in, found no armed ships, boarded crews and left with their booties intact. 




Jimmer -> RE: Possible Bug (3/1/2008 7:18:47 PM)


quote:

ORIGINAL: gwheelock

Yah; the guns are on land; but the transport fleet is also tied up at the warf next to them.
The real reason to allow vaporizing undefended transports is that - since they don't shoot
back - the attacking fleet can hunt them down & kill them at its leisure ... which doesn't
apply if the harbor guns are shooting & killing your attacking fleet.

My suggestion for a harbor assault like this would be to kill a number of transports equal to the
surviving attacking ships.

Good point.




Jimmer -> RE: Possible Bug (3/1/2008 7:20:27 PM)


quote:

ORIGINAL: Grognot

Note -- they're captured, not sunk.  And by captured, I mean that the transports are converted to reinforcements available in one month at a nearby port belonging to the attacker -- they're not prisoners that you can get back with a peace deal.

Good point. Put this together with gwheelock's point and you've come up with a good reason that they should survive. It REALLY makes no sense that an at-sea enemy can waltz into a port and CAPTURE a bunch of ships, all the while having grapeshot rained on them from land.




Murat -> RE: Possible Bug (3/3/2008 7:08:25 AM)

Again, port gun numbers reflect the capacity for a raid, no matter what type, an argument can be made that transports should be allowed to be taken as casualties by the raider but beyond that, boarding parties could have grabbed many unarmed ships and fled while the land forts fired at them (NOT using grape by the way, they were stocked with round shot) gaining casualties based upon the quality of the gunners stationed there (typically poor).




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