WanderingHead -> RE: Unit Internal ID Numbers (3/4/2008 6:27:47 AM)
|
quote:
ORIGINAL: Nami Koshino Is there anyway to access these outside of the combat screens? I just recently put this feature in for myself for ease of debugging. If there is interest then I don't see why it couldn't become a permanent feature players could use. The way I have it working now is that you select a unit then hit a particular button, "T" in my case because it was a test feature. A small window pops up with the ID. But I could make the key "u" (if it isn't used for anything else) provide a small dump of unit information. Unit ID, unit type, unit nationality, maybe a few other variables I can find that would be of interest. It would only work for units you can select, i.e. the active player's units. There is some funkiness for supplies. A group of 5 supplies is actually treated as one unit in the engine until it gets split up. But otherwise I think it would be OK.
|
|
|
|