Unit Internal ID Numbers (Full Version)

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Nami Koshino -> Unit Internal ID Numbers (3/2/2008 3:35:33 AM)

Is there anyway to access these outside of the combat screens?




GKar -> RE: Unit Internal ID Numbers (3/2/2008 9:41:51 AM)

I don't think so.




Nami Koshino -> RE: Unit Internal ID Numbers (3/2/2008 8:46:22 PM)

That's kinda what I figured. Thanks! [:)]




GKar -> RE: Unit Internal ID Numbers (3/2/2008 11:49:16 PM)

Out of curiosity, what do you want to do with them? [:)]




Nami Koshino -> RE: Unit Internal ID Numbers (3/3/2008 4:54:59 AM)

Just wanted a easy way to track a unit's game history and progress. Unless a unit has gained a veteran or elite star they're pretty much a generic bunch on the map screen. [8D]




WanderingHead -> RE: Unit Internal ID Numbers (3/4/2008 6:27:47 AM)

quote:

ORIGINAL: Nami Koshino
Is there anyway to access these outside of the combat screens?


I just recently put this feature in for myself for ease of debugging. If there is interest then I don't see why it couldn't become a permanent feature players could use.

The way I have it working now is that you select a unit then hit a particular button, "T" in my case because it was a test feature. A small window pops up with the ID. But I could make the key "u" (if it isn't used for anything else) provide a small dump of unit information. Unit ID, unit type, unit nationality, maybe a few other variables I can find that would be of interest.

It would only work for units you can select, i.e. the active player's units.

There is some funkiness for supplies. A group of 5 supplies is actually treated as one unit in the engine until it gets split up. But otherwise I think it would be OK.




WanderingHead -> RE: Unit Internal ID Numbers (3/4/2008 8:39:39 AM)

Something like this.

I implemented this for hitting the "v" key for "(v)iew unit". "u" is already taken for toggling supply visibility on the map.


[image]local://upfiles/14124/494DB77423F64BD288698AEB354FDF3D.jpg[/image]




Nami Koshino -> RE: Unit Internal ID Numbers (3/5/2008 4:10:27 AM)

That's a great feature Wandering Head! I know it's just an unhistorical three digit number but at least it gives the units a separate identity of some sort. [:)] I'd love to see it in the game.




Torplexed -> RE: Unit Internal ID Numbers (3/24/2008 3:54:12 AM)


quote:

ORIGINAL: WanderingHead

Something like this.

I implemented this for hitting the "v" key for "(v)iew unit". "u" is already taken for toggling supply visibility on the map.


[image]local://upfiles/14124/494DB77423F64BD288698AEB354FDF3D.jpg[/image]


Wonderful idea! I'd like to see that implemented in the game too.




wawawd -> RE: Unit Internal ID Numbers (4/5/2008 5:30:36 AM)

I think it would be cool to have the unit ID's. Even nicer would be the ability to name your units.




WanderingHead -> RE: Unit Internal ID Numbers (4/25/2008 7:06:40 AM)

quote:

ORIGINAL: wawawd
I think it would be cool to have the unit ID's. Even nicer would be the ability to name your units.


I might actually do that (I've seen the request several times), except that it would be a new datum to store in the save file. And hence it would break all old saves, which is something I've managed to avoid so far with the work-in-progress.




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