ericbabe -> RE: Detailed Battle Issues (3/2/2008 7:49:06 AM)
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Right clicking on an empty hex rotates the unit toward the direction clicked. You can set the group-center for a military group as you described. After a group-center is chosen, when you click the auto-move button for a unit, then that unit will move in the direction of the group-center. There is also a function for giving the auto-move order to the entire group so that you don't have to choose this option over and over for each unit. You can open the battle report from the menu button on the right hand side. This will pop-up a fire report after each attack and tell you how all of the numbers were calculated, what all of the effects on the battle result are. The base damage comes from the strength of the unit times a scaling factor times a random number between 1-100 chosen on a Gaussian distribution. It's unlikely that the base number is an extreme result, but it's quite possible for one side to roll very badly while the other rolls very well. The battle report can tell you what the rolls are for each combat result. There are also other conditions, such as ranging and freshness, that can have a large impact on battle results.
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