jamespcrowley -> RE: Panzer Command: Kharkov Features List (3/19/2008 6:59:01 PM)
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ORIGINAL: Erik Rutins quote:
ORIGINAL: Mraah quote:
Also, it appears that when infantry mounted in a building take fire/casualties, sometimes they unmount the building and end up outside. I observed infantry in the bell tower go to the first floor and outside after receiving MG fire from my halftrack. Did they fail morale and rout? It's possible there was a bug in Winterstorm, but I wouldn't call it that until I knew more about the situation. I haven't seen infantry unmounting in Kharkov unless they are completely broken and routing. Regards, - Erik The "dance of death" was one of the biggest annoyances in the CMx1 series. Under heavy fire, often squads would exit trenches, foxholes, buildings and other could cover and run around like headless chickens in the open until they were eliminated. While I accept that an individual might be driven to do this sometimes, infantry as a whole were able to absorb a terrific amount of punishment when in good cover. This might make them temporarily combat ineffective but not stupid enough to vacate that good cover by going out into the open. The trigger for this behaviour in CM was the unit going from pinned (supressed in PC?) to panicked/broken/routed In CM, I wondered if the gap between being suppressed and being routed/broken was too narrow. Hopefully this is not the case with PCK. Having said that I have just DL'd the demo of PCoWS and, playing the tutorial, noticed something very similar; a Russian Rifle squad in a building routed and ran outside after only a couple of bursts of MG fire from a HT (no casulaties as far as I can remember but may have been Green. Perhaps that had something to do with it). IMO, units should only leave good cover involuntarily very,very rarely.
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