Wild Bill -> Scenario Design 101 - Art of War #8 - Objectives-Unit Placement (5/23/2001 11:11:00 PM)
|
We are almost done with this battle beauty of yours. Remember that the example scenario is related to the Allied breakout from St. Lo and involves the 2nd Armored Division and assorted German forces.
Last week we picked our units. When you open your scenario in the editor, you should see them lined up on both edges of the map.
1. Sorting Them Out
The first step I take is to sort out these units by formation somewhere on the map. I put the B formation units together, the C formation units together, etc.
Now instead of a "clump" of units, I have them arranged neatly in parade order. I do this for both sides.
2. Editing and Setting Objectives
The next step is setting the objectives. Remember you place units always in relation to objectives, not vice versa. You can do it the other way, but the way I am suggesting is best. Trust me :D .
Objectives are marked by flags. There are 21 flags. You can see them now on your map probably in groups. Some may be German, some US and some neutral.
So there are three types of objective flags. In a meeting engagement
I often set objectives as neutral.
How do you edit these objective flags as you want them? This is simple. In the unit deploy screen look the buttons to your right. You'll see one in the lower left hand column with 2 flags on it. When you find it, click on it.
Nationality
Now a new screen appears and flag "0" is highlighted. For our scenario, we are going to set all objectives to neutral (the white flag with a "v" in the middle of it). So we change the flag by clicking on the second button from the top on the left. Click it. Notice the first flag. It changed, didn't it?
Now we are going to make them all neutral. Click the first flag to neutral, type "n" and do the same with the next flag. Continue till all are neutral.
Value
Usually all objectives have an initial value of "0." That is not always true. No matter, go back to your first objective flag and set the value. But how much? The value of each objective is dependent upon a lot of factors. I usually follow a mental scale. For each 20 units on a side I add 50 points to each flag.
Here is an example. There are 55 units on the US side. So I would make each objective flag worth 150 points.
Other factors you might want to consider are the value of the units (high-low), type of scenario, number of turns, and the level of difficulty.
So set your objective points for each using the same procedure that you used for setting the nationalities.
Placement
Now where do you put these once they are ready? Normally I choose what I consider would be real historical military objectives. These would include crossroads, high ground, bridges or fords, key streets or buildings in an urban complex (but not in buildings...perhaps beside them).
In the map we have designed for this "Breakout" Scenario I would place my objective flags in these locations. Flags 0-6 (total of 7) in hex 28,14. The next seven (7-13) would go in hex 27,30. The final group of seven (14-20) would go to hex 35,20.
You can see how they are laid out here.
[img]http://sites.netscape.net/rcclout/tutorialobjectives.jpg[/img]
3. Placing the Units
The last step in this section is placing the units. You have them now sorted out nice and neat. The next step is to put them into their starting positions for the battle.
Before placing them, you may want to modify or change some of them. This is the time to do it. Here are some points of change you might want to consider.
a. Changing morale and proficiency of units if necessary.
b. Replacing the type of the unit if warranted
c. Adjusting unit capabilities according to the changes made.
I am not going to detail where each unit should go. That I will leave up to you. In this kind of scenario, however, there are some general rules.
a. Place both sides equidistant (the same distance) from the objectives.
b. Use a military type setup with units of a formation relatively close together
c. If you plan on the human player only taking one side, then put the AI forces closer to the objectives. Why? Simply because the AI is more cautious in its advance. It takes longer to get to the objectives than the human player.
d. If LOS (line of sight) is important, check it when placing each unit.
e. When you are done, check the edges of the map to make sure you did not leave a unit. You can look at the smaller strategic map and tell by the tiny colored dots just where your units are. If you see any on the edges, you might want to check.
That is it. Of course, remember to be saving all the time. Save every 15 minutes or so. Don't count on the stability of the game, your computer, or your electric power. Save often.
We are almost there. Next week we'll talk more in detail about balance. Then I'll give you a simple scenario checklist to use for future design. Till then, Warriors, get your men ready for the attack!
Wild Bill
[ May 23, 2001: Message edited by: Wild Bill ]
|
|
|
|