Tuomas Seijavuori -> Re: Supporting Websites for SPWAW and Matrix (3/30/2002 12:16:29 AM)
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[QUOTE]Originally posted by Wild Bill If I left yours out, add it here in a reply, please.[/QUOTE] Not exactly "left out", because I just threw it together ;) but here goes: [URL]http://www.kolumbus.fi/tuomas.seijavuori/spwaw/[/URL] SP:TBG or [B]Steel Panthers: The Board Game [/B] is a project I started last year, because I wanted to play multiplayer campaigns with some friends of mine. I designed 36 all-new spwaw maps particularly suited for 2-player Online Battles, tested them with my pals and, with their help, developed rules for a simple board game to fulfil our need for a real online multiplayer capability for spwaw. I'm currently playing the fourth test campaign and having heaps of fun with it (though I'm going to take a beating in our next online battle: I'm defending my sector with 2000 purchase points against his 5000 - ouch! :(). In SP:TBG players keep track of their troops by moving map pins on a printed campaign map attached to a corkboard. Battles are fought using spwaw's Online Battle feature (or PBEM) whenever opposing armies collide on the campaign map. Troops are deployed to the spwaw map based on which neighbouring map sectors each player controls, not unlike Close Combat IV, if you are familiar with its campaign system. On the campaign map there are [B]production centres[/B], which produce new troops, and [B]airfields[/B], the proximity of which are required for purchasing air sections in battle. Each player has got one sector designated as a [B]capital[/B]. Naturally, losing it means defeat. SP:TBG is intended for players who know each other and do not have to worry about cheating. If you want to discuss SP:TBG in more detail, please start a new thread for that purpose. I wasn't sure if anyone was interested in this kind of thing, so I thought I'd just add an introduction to this thread instead.
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