RE: Reporting bugs (post v.1.02) (Full Version)

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BruceSinger -> RE: Reporting bugs (post v.1.02) (3/29/2008 7:47:15 PM)


quote:

ORIGINAL: Jimmer

OK, this is just weird: I've got a game setup file for France, saved at version 1.02. When I load it, all eight French depots are on map (two in Lombardy, one each in Hanover, Holland, and Palatinate, and one each in the French cities of Soissons, Cherbourg, and La Rochelle. Yes, that's eight depots, folks.

So, during setup, I want to change this file and move the corps and depot from Soissons to Namur (one area away). Once I've deleted the depot, when I try to place it back on map, it claims I have no free depots.

Sure enough, if I click the "View Available Counters" button before and after, it shows "(France) Depots Left Unplaced: 0" both before AND after I remove the depot. I tried removing a couple of different depots, just to see, and yet, they all show the same symptom.

Now, I know that during the game itself, I've seen some odd issues with depots, but it's inconsistent. I've never been able to pin down whether France should have eight depots, or just seven like everybody else. Having some of them "under" corps counters makes the search difficult, so I've always assumed I was just missing one. But, now I'm not so sure any more. I think there may actually be a bug in this area. It may only have to do with the French, but I can't tell for sure. I suspect when you find the bug, you'll know whether it applies to other MPs as well or not.



Because depots get hidden under the stacks, including corps of other countries, it is very hard to determine if the game is not allowing you the correct number of depots or if they are hidden somewhere and you just can't find them. I would really like to have depots added to the unit report screen so you can find their location from that. Another nice enhancment would be replace the Normal Supply text with the actual cost of the supply. That would allow you to find the units the are costing you huge supply costs without having to click on each corp.




Grognot -> Unescorted transport fleet not captured (3/29/2008 11:46:40 PM)

Look in Area 18 -- off the west coast of France. There's an original-strength unescorted French transport fleet cheerfully co-existing with multiple British fleets. France and Britain (both AI) are at war.




dodod -> RE: Unescorted transport fleet not captured (3/31/2008 8:01:08 PM)

1 problems with 1.02 naval.

France was intercepted won battle, in crossing sea zone, then fleet went to garrisoned port in plymouth.  France blockaded.

Spain, allied with france, fought a battle in another sea zone, and britain lost, but the fleet casualties went to the same port despite being blockaded!?

what gives.




Jimmer -> RE: Unescorted transport fleet not captured (3/31/2008 10:22:28 PM)

Fleets that are retreated don't always seem follow "use closest port" rule when they are retreated. For instance, as France, if I defeat a British navy in the Channel, they always get retreated to Bristol or Plymouth. I've never seen the retreat happen to Portsmouth or London, which is where they SHOULD go (1 space away, as opposed to 2). This is on any 1.02g game, in which I thought there was supposed to be a fix for this.




Jimmer -> RE: Unescorted transport fleet not captured (3/31/2008 10:46:08 PM)

Bugs in "relief" combats:

This works for any nation against any other, and in any city. Therefore, no game files should be needed.

Situation:

-  One major power (A) at war with one other (B)
-  A has a garrison in a city (all factors; no corps counter except in bugs 2 & 3)
-  B is besieging that city
-  A attacks B's force with a field army, attempting to break the siege.

There are at least four "bugs". First, when the battle is first introduced (i.e. when the very first of A's corps enters the area), the system asks whether to relieve the siege or not. This question does not need to be asked. If A had attacked B someplace else, the game would not have asked "attack major power here?" This is not really a bug, but an interface issue. NOTE: It may be asking because, theoretically, once committed, one cannot undo the move. However, this is not always how it works, if even true.

Now, I suspect this (the moving of the corps to rural) was done in order to facillitate having a more straightforward combat for the computer to handle. However, this brings up the second bug: Once the siege is relieved step occurs, there's no way to use the factors in the garrison in the combat (UNLESS they happen to be in a corps; if some factors are in a corps, then they can be freely moved into the rural area).

However, this brings up the third bug: This corps, should the relieving force lose, will retreat with the losing force, rather than back into the city. NOTE: I have not checked this specific item in 1.02g yet. It may have been fixed. The last time I saw it was in 1.01b.

The fourth bug is that the order of events: Relieving force from A arrives. Then, B's besieging force moves into the "rural" area. Then foraging occurs. Note that this foraging happens as if the garrison is NOT besieged (because, at the moment, it is not). In other words, the garrison, if it is only loose factors, does not forage at all! It skips the foraging steps, like all unbesieged garrison factors not in corps. Now, if you look at the corps status area, it will say that B's force is in the "besieging rural" boxes. However, they are not besieging, for purposes of foraging the factors in the city.




BruceSinger -> RE: Reporting bugs (post v.1.02) (4/1/2008 4:47:32 AM)

L30 LAND PHASE
From: ndrose
Problem: Program gave conquest of a minor country to the wrong major power
File: L30-wrong MP got conquest
Status: Confirmed bug – Fixed in 1.02g


Not so much. 

Happened twice to me while playing Prussia.   Had forced France to surrender.  Austria and Russia were still at War with France.  Was conquering the minor neturals.  On three of them, France got the controling Major Power.  One, France moved in and dropped a garrison in the Capital.  I was able to defeat the minor neturals force but I could not force the French out and could never get the country to surrender.  Once, Austria who was at war with France and moves before me moved into the country, took and garrisoned the captial.  I also garrisoned the capital, but Austria conquered it.  Same thing happend with Russia.




Marshall Ellis -> RE: Reporting bugs (post v.1.02) (4/1/2008 3:19:40 PM)

BruceSinger:

Do you have that game where I could reproduce this?






obsidiandrag -> RE: Reporting bugs (post v.1.02) (4/2/2008 10:40:50 PM)

I have encountered what I think is a bug. France has continued to build its army in one space, not moving even in war and when Paris is besieged. I also noticed, the British are doing the same thing in Gibralter. Makes the game easy for Spain but not the way its supposed to be... I have attatched the reinforcement sav and dat, not sure if that is the one you will need to free them, let me know as I am making backups of all of the sav/dat's if you need later.




obsidiandrag -> RE: Reporting bugs (post v.1.02) (4/3/2008 12:17:22 AM)

Found a bug with Ottoman Empire. I have the Egyptian Corp with the Spanish army attacking Austria. However, the computer does not recognize Austria being at war with the Ottoman or Egypt one of the two and does not allow that corp into the battle. The battle is in the South West part of Switzerland (Area426). I have attatched the LandCombat Sav and Dat files.




Jimmer -> RE: Reporting bugs (post v.1.02) (4/3/2008 1:58:34 AM)

Nasty bug, probably due to the creation of the Ottoman Empire.

I, as GB in an all-human PBEM game, declared war on Algieria in Sept, 1805. I fought them and then broke into and captured Algiers. I put a single-factor garrison into the capital.

In the econ phase, Turkey formed the Ottoman empire.

The saved game files are before and after the naval phase, but I think you can probably use either one. If you look at the area of Algiers, you will note that both my corps and the garrison are in the same place. It just happens to be the rural area. Gwheelock and I speculated that, when the Turks formed the OE, my war with Algeria lapsed somehow. I checked that, and it still says I'm at war with Algeria. But, I can't go into the city (with my fleet -- I'll try again with factors and corps in the land phase).




Jimmer -> RE: Reporting bugs (post v.1.02) (4/3/2008 2:00:52 AM)

Oh, and here's a screenshot of it



[image]local://upfiles/27358/17463A8E327047F0ABDD789281296241.jpg[/image]




ecn1 -> RE: Reporting bugs (post v.1.02) (4/3/2008 4:35:31 AM)

Didnt see this on the bug report, and this is a pretty major one

I am France and I conquered Denmark a couple months ago

This turn, I made Denmark a free state so I could use its navy. HOWEVER, when I made it a free state, it began the turn at war with all the other minor free states THAT I CONTROL! So its at war with Holland and Bavaria (which I control), but not me.

This really sucks, cause I cant stack the danish fleet with all my other fleets, etc....

I have attached a saved game file - I completed my naval turn and its spain's turn

erik




Thresh -> RE: Reporting bugs (post v.1.02) (4/5/2008 12:52:40 AM)

Marshall,

I am not sure whats going on with Portgual here. As france, I played it as a Controlled Minor. A Couple of months ago Britain beat my Portuguese corps in the field, then the garrison.

The British corps has been in Lisbon for a couple of months now, yet Portgual is still a French Free minor. But I don't get to build anything during the econ phase.

Not sure whats going on there...

Thanks,
Todd




WJPalmer1 -> RE: Reporting bugs (post v.1.02) (4/5/2008 2:30:56 PM)

Automatic Port Assault

-Russia and Britain are blockading Christiana with its French-controlled Danish garrison besieged by a Russian corps
-During Britain's naval phase, King George shifts one fleet in and one fleet out of the blockade
-When Britain's Naval Phase is concluded, the program moved to a port assault naval combat in Christiana without giving Britain a menu screen asking whether a port assault was intended.

Save files attached




BruceSinger -> RE: Reporting bugs (post v.1.02) (4/6/2008 1:38:45 AM)

No, I played past it. I don't normally save the game every turn and by the time you figure out what is wrong, you have already over written the Auto Save games.

After v1.02i is released, I plan to play a game as Turkey and I will save every phase of every turn and take print screens of combats and keep a detailed log of all the abnormalities. I will then package them all up and post them.

The board game treated minors as Minor Free States played by the major power. The Minor Free State was either conquored or became a Minor Free State of the controlling Major power upon lapse of war.

The computer game treats Minor Free States as Minor Free States of the controlling major power who is also at war with the major power that declared war on it.

It is this subtle difference that cause the abnormalitites. Other Major Powers at war with the controling Major Power can capture it. It can be taken as surrender conditions by other Major Powers if the controlling Major Power surrenders. Surrender of the controlling Major Power to the Major Power that declared war on the minor netual stops the war, kicks out the Major Power that declared war on it, and lapses the war. The controlling Major Power who is not at war with the Major Power that declared war on it can garrison. Because the garrison is not at war with the other major power, it can never be conquored.

All of these have happend to me at some point while playing EIA.










Jimmer -> RE: Reporting bugs (post v.1.02) (4/6/2008 9:41:24 PM)

Well, the Algeria bug is exactly as we speculated: When Turkey formed the Ottoman Empire, Algeria ceased to exist, and the war between GB and the land mass that used to be called Algeria ended. Well, only sort of. GB is still at war with Algeria. However, Algeria no longer exists. I suspect I will be at war for the rest of the game.

The corps I had there got repatriated, but the garrison did not. Actually, that's also only partly true. FRANCE (the game's host, by the way) could see 2 factors in Sardinia's capital during the diplo phase of November. But, GB could only see 1 factor. By the time France loaded up GB's Nov reinforcement phase, he also could only see one factor. I suspect the other factor is permanently in limbo-land.

Gwheelock should be posting game save files on this one.




Grognot -> AI surrenders to a minor (4/7/2008 5:00:59 AM)

Game currently 1.02g, was started earlier.

1808, Nov -- Austria surrenders unconditionally to GB, PR, RU... and Portugal.




ecn1 -> Informal Peace Request Breaks Alliances (4/8/2008 5:47:33 PM)

Okay, here is the situation

1. GB is allied with Prussia and Austria
2. GB, Prussia, and Austria are at war with Russia
3. Russia sends informal peace request to GB
4. GB rejects informal peace, BUT the request itself forces GB to break alliance with Austria and Prussia since they did not have allow seperate peace checked. This is not correct! There is no peace between GB and Russia, but the program forced GB to break the alliance anyways...

This really sucks if players can break other player's alliances simply by requesting peace..

Here is the game log and I have attached the game files...

1805, Dec Great Britain -2pp
1805, Dec Great Britain forced to break alliance with Austria
1805, Dec Separate peace not allowed by Austria
1805, Dec Great Britain -2pp
1805, Dec Great Britain forced to break alliance with Prussia
1805, Dec Separate peace not allowed by Prussia
1805, Dec Great Britain rejects informal peace with Russia
1805, Dec Russia and Great Britain attempt informal peace






Jimmer -> RE: Reporting bugs (post v.1.02) (4/9/2008 12:48:52 AM)


quote:

ORIGINAL: Jimmer

Well, the Algeria bug is exactly as we speculated: When Turkey formed the Ottoman Empire, Algeria ceased to exist, and the war between GB and the land mass that used to be called Algeria ended. Well, only sort of. GB is still at war with Algeria. However, Algeria no longer exists. I suspect I will be at war for the rest of the game.

The corps I had there got repatriated, but the garrison did not. Actually, that's also only partly true. FRANCE (the game's host, by the way) could see 2 factors in Sardinia's capital during the diplo phase of November. But, GB could only see 1 factor. By the time France loaded up GB's Nov reinforcement phase, he also could only see one factor. I suspect the other factor is permanently in limbo-land.

Gwheelock should be posting game save files on this one.

Gwheelock posted saved game files and screenshots in a new thread titled "Several bugs with creating Ottoman Empire".




BruceSinger -> RE: Reporting bugs (post v.1.02) (4/11/2008 3:06:35 AM)


quote:

ORIGINAL: Marshall Ellis

BruceSinger:

Do you have that game where I could reproduce this?




I have been waiting until 1.02i is released to start any more games. Because the Beta Download page does not give the sub version number on it, just 1.02, I have been downloading the patch every day or two to check if it has been updated. Today, instead of the Beta patch, it listed a Tutorial. Is the Beta no longer available?





Innos -> Garrisons disapper from ceded province capitals (4/12/2008 6:12:29 PM)

Hi!

- Using v1.02g
- I'm playing GB
- One of my peace conditions for Russia is to cede me 3 provinces: Karelia, Novgorod & Livonia
- I have garrisoned all the cities in these provinces
- Russia surrends to me unconditionally
- I get these provinces, but all the British garrisons in the capitals of the provinces disapper. Other garrisons in non-capital cities remain.

Save game from diplomacy phase just before the surrender attached.

Edit:
- I played further and unloaded many corps and upcoming reinforcemens to the the following cities: St. Petersbourg, Novgorod, Tver, Riga (something like this). Tver already had 1 and I put 9 more there. Other were empty after the first wipe.
- Later I noticed that again most of my garrisons were gone, now only ones remaining were Novgorod and St. Petersburg. All others were wipped
- I would guess this happened at the time the temporary access period was ended
- First I tough that the troops that were in garrisons already before the peace had been removed and the ones I put there after remained, but it doesn't seem that simple as St. Petersbourg was reduced from 19->8, not sure what happened with Novgorod and ALL others were completely wiped in these 3 provinces.

=> You must have much too complex code for handling the garrisons as the bugs are this strange.




obsidiandrag -> RE: Reporting bugs (post v.1.02) (4/12/2008 11:59:35 PM)

Here is a nasty one (at least for the French). I am attacking Prussia, I commit the Guard +2 and play outflank. No matter the roll, the French break morale and loose??? I have attatched the save and dat files. For the sake of the french army, what have I done.




ndrose -> RE: Reporting bugs (post v.1.02) (4/13/2008 12:42:07 AM)

Committing the guard breaks your opponent's morale more quickly; it doesn't help your own morale. It's useful to break your opponent earlier, either for a victory in a situation where a *later* round gives you bad tables, or (often) to turn a defeat into a draw by breaking your opponent (also) in the round in which you're going to break.

That means if you're going to break in a given round, then you're going to break and committing the guard won't stop it; and if your opponent is in such good shape that even committing the guard won't break him at the same time, then there's no point in doing it. Exception: sometimes it will take enough morale from him to be worth doing to blunt a cavalry pursuit, so it might be worth doing just for that if he's got lots of cavalry.

Nathan




Innos -> Continuing the disappearing garrisons subject (4/13/2008 12:57:55 AM)

Same game as 3 posts above (v1.02g, playing GB). Now a save game for the garrison disappearement once the temporary access ends.

Seems quite consistent:
- Second war against Turkey, I already took Anatolia and the islands in the last war and most of the cities were garrisoned now with my troops.
- New peace were I take more provinces: again my garrisons from the province capitals disappear once the peace is made. This includes the new provinces I took and the old ones
- I put new garrisons everywere
- And once the temporary access ends the garrisons go "buff" again from the province capitals
- Also my fleets in the ports of the islands (that I took in the last war) are pushed to the sea

Save game from the Economic phase just before the "delayed garrison disappearing" and the "push of british fleet to the sea" happen.

edit: this time the garrisons effected were only the province capitals




delatbabel -> RE: Reporting bugs (post v.1.02) (4/13/2008 4:49:24 AM)


quote:

ORIGINAL: obsidiandragon

Here is a nasty one (at least for the French). I am attacking Prussia, I commit the Guard +2 and play outflank. No matter the roll, the French break morale and loose??? I have attatched the save and dat files. For the sake of the french army, what have I done.


You committed the guard too early. On the round in which you commit the guard, if the die roll including guard commitment does not break your opponent, then your troops automatically break.

On the first round you can't cause enough morale loss to break the Prussians, so you break, and lose.




vonguggy -> RE: Reporting bugs (post v.1.02) (4/13/2008 2:48:54 PM)

I am playing a 1.01b PBEM game, and have some bugs to report.

1- Garrison "moved" out of city prior conquest phase resulting laps of war with minor [&:] (once in Dalmatie and once in Liege).
2- Siege resolution in Tiblisi during russian Naval Combat phase [&:].

Am I the only one here to have the feeling that I have been robbed 60 bucks when I purchased this game ?




bresh -> RE: Reporting bugs (post v.1.02) (4/14/2008 10:54:58 AM)

My guess this is reported before. (Patch 1.02g) beeing used.

AI taking casulties in battle, in the round the AI'forces break, it seems he just chooses all cav as casulties, while its supposed to be just the 1(and as few as possible).

In a pbm-battle as Turkey vs Tripolitania. In the 2.round Tripolitanian forces broke, and took 4 factors casulties, (ai took all  4 as cav, while it still had 3 inf), so should had been 1 cav 3 inf ??

Kind Regards
Bresh




obsidiandrag -> RE: Reporting bugs (post v.1.02) (4/14/2008 3:42:07 PM)

Sorry, after reading further posts no need for this one




Ashtar -> RE: Reporting bugs (post v.1.02) (4/14/2008 10:46:55 PM)

Some more bugs, I do not have files but these conditions should be very easy to recreate:

Ceding minor countries: Spain cedes Sicily to GB in the Economic phase. Not only Spain loses one pp but GB also seem to gain a pp. This is wrong I think.

Naval combat: The only way to attack an enemy fleet in a blockade box with a fleet from open sea is to order the fleet to enter the blockaded box. Even if no friendly fleets are present in the blocked port. Then the combat is treated as if the attacking fleet is coming out from the port (automatic wind gauge to the blockading fleet and movement points left for the attacking fleet to move further). Again wrong. Normal naval combat should happen in the blockaded box.

Naval combat: it seems defending stacks may not try to evade the attacking ones, and that no pursuit option is offered to the winner.

Loaning corps: If loaned corps end up their turn in Amsterdam they do not return to the original owner but stay loaned

Garrisons: GB cannot garrison Christiana with his infantry when Norway is GB conquered

Winter zone: Sardinia and Corsica are not reported as being in the Winter zone (they should be)




ndrose -> RE: Reporting bugs (post v.1.02) (4/15/2008 5:08:25 AM)

Kind of weird naval bug:

France is at war with Russia, and under enforced peace with Britain. A British and a small Russian fleet are blockading the Turks at Constantinople. A massive French fleet is at Rhodes.

Savefile is French naval phase. I tried to attack the Russian fleet by moving into Constantinople, and, as expected, this brought up the "do you wish to run the blockade" dialogue box. I clicked yes, and found myself in a naval battle with the British fleet. What's more, the Russian fleet wasn't even included. Enjoyable as it was to destroy what was left of the British fleet after my last war with them, I don't think this is what should happen.




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