kaybayray -> RE: weapon selection (3/11/2008 9:55:03 PM)
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Robot, There is another way to deal with this technique. I use this when I have units engaging that are carrying special equipment that I dont want them to inadvertantly use. You can also bring up the unit detail window by clicking on the unit. Then look at the various weapons they have. Should all be in Green letters. Just click on the weapons you want to turn off so that your unit does not fire it at a target in range that you dont want it used on. You can also use this feature in the following manner for specialized attacks. For example you want your Engr squad that has, M1 Carbine, Handgrenade, Flamethrower, and Demolition Kit to assault a bunker with only the Demolition kit. Prior to moving the unit you open the unit detail window and shut off everything but the Demolition kit. Then you can move to assault the bunker. This way your unit will only use the Demolition kit against the bunker. Some may ask why shut the other things off? Opportunity Fire for one. If there are other units adjacent that are shooting at them as they move you may not want to expend the Flamethrower in return fire. So you could select to allow the use of the Carbine and the Demolition kit. Then your unit could return fire with the Carbine to perhaps suppress the attacker some and not expend the Flamethrower that you may need later. Just an idea. But this game has great depth that I think many do not realize. I am still running V 8.2 so there are probably a lot of new features to deal with this kind of situation I dont know about. Later, KayBay [8D]
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