a couple of questions. (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> The War Room



Message


expatbrit -> a couple of questions. (3/14/2008 1:38:17 PM)

I have only played against the computer so far. One thing that I find curious is that it often sends a CV task force into New Georgia Sound. The sea room there is rather restricted and the charts were not of the best ( I know that from personal experience because I sailed through the Coral Sea in the 1970's and the charts were still full of things like "discoloured water reported (1926)", or "rocks reported (1883)" etc.). My question is what sea area would a CV task force cover and would any sensible admiral commit one in such a space? It seems to me that travelling at 30 knots his freedom of action would be severely curtailed in the event of attack.
My second curiosity was that someone here mentioned how the colours of ground units changed in intensity. Did anyone come up with the answer?




HansBolter -> RE: a couple of questions. (3/14/2008 3:31:50 PM)

I'm the one who asked about the change in intensity of the color of the units and never really got a satisfactory answer. Many people seem to have an idea of what it might be, but no one seems to be certain.

I really can't answer the other question, but I do believe carriers operate at 50% capacity in coastal hexes and would assume the AI would avoid placing carrier TF in those hexes. You can see which hexes are coastal and shallow water with a hot key toggle of one of the "F" keys, but I forget which one at the moment.

Bear in mind also that the hexes are 30 miles across which may leave room for both the "straight" and sufficent open water on either side of it for the carriers to be able to operate effectively.




RGIJN -> RE: a couple of questions. (3/14/2008 3:50:53 PM)


quote:

ORIGINAL: HansBolter

I really can't answer the other question, but I do believe carriers operate at 50% capacity in coastal hexes and would assume the AI would avoid placing carrier TF in those hexes. You can see which hexes are coastal and shallow water with a hot key toggle of one of the "F" keys, but I forget which one at the moment.



It is the F2 key that shows up "C" (coastal) and "S" (shore) hex ID...




expatbrit -> RE: a couple of questions. (3/15/2008 11:31:02 AM)

yes thank you both. I am sure in game terms the AI is not doing anything wrong, It's just my own feeling that if you consider a "box" of three or four carriers with a defending circle of destroyers and cruisers, then probably the carriers would be operating with 2 NM between them and the escorts a further NM away. that would give a TF width of 4 NM at a minimum, and probably more. The distance from first ship to last would be more like 5 or 6 NM. At 30 knots they would be flying off CAP and strikes to reply and manouevering to defend against incoming strikes and it just seems to me that I would want more than a channel 50 NM wide to manouever in, especially when one considers that wind direction was so important for flying off. Historically I never heard of any carrier group entering the slot.  But then I always piss off my sailing friends because as an old merchant seaman I always want more sea-room rounding a cape than they do.




tocaff -> RE: a couple of questions. (3/15/2008 4:12:50 PM)

Remember that sea room is something that only enters into the game when you have a CVTF is a land side hex that reduces ac ops by 50%.




DEB -> RE: a couple of questions. (3/24/2008 10:07:18 PM)

US Navy mid to late war carrier doctrine was that a group of carriers ( usually 4 - some fleet & some light ) would be placed in the middle of a 4 mile radius circle of escorts. Task groups usually steamed in formation with 12 miles between their centres, leaving 8 miles between each screen.
This was based on the effective range of the formations heavy AA guns, overlapping Rader coverage and enough room for maneuver.
Therefore, 3 Carrier TF's could operate within a 20 mile circle, possibly up to 6 in the games 30 mile hex. As for how close you dare get to any coast....

( Source: US Navy Aircraft Carriers 1942-45 - Osprey Publishing )




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.5