Shark7 -> RE: Agressiveness of AI (3/17/2008 10:10:53 AM)
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ORIGINAL: Maromak Thanks for your 2c Tony! [:'(] I can't really compare HCE with past versions as I haven't played them (HC97/HC3) for years and I don't really remember the AI. However wrt aircraft BVR engagements, the enemy aircraft just keep flying into the missiles without any kind of evasive movements. Looking forward to playing Ralf's scenario! That is an AI limitation, the AI really has no survival instinct, so it keeps pursuing its target at all costs. You will also notice that the AI will not swap targets even if a closer or more threatening target appears. A few tips for scenario builders to help bolster the AI effectiveness: 1. SAMs. SAM installations not only give you a good defensive capability, their radars add to the overall radar coverage and are much harder to track down and knock out than airborne AEW assets. 2. Mobile Land Based Radars. The game has 3 garden varieties, long range, medium range and short range. Use these to help with the electronic picture for the AI. Espeically if the player has EW assets. Remember jammers will reduce the effectiveness of the AI's radar, but if you have multiple sites placed throughout the map, the player will have less success jamming all of them. 3. Recon. When it comes to recon, give the AI at least 3 times the number you give the player. Be sure to set long range patrols as well as formation patrols. Have multiple fighter waves on patrol to defend them and use continuous patrol to keep them in place. 4. 3 to 1, the golden rule? Not sure how other designers feel on this issue, but I generally will give the AI at least a 3 to 1 advantage in aircraft just to make up for how it uses them. When the AI has more assets to work with, it seems more agressive because it will have ample units for interceptions. The AI in HCE is tough enough, when it can see you. The key to scenario design is making sure the AI can find your units and then it will attack them.
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