munited18 -> First Impressions (3/16/2008 11:10:29 PM)
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As a casual Matrix customer, I happened on this game a few days ago. I own Forge of Freedom, but had not played it in awhile. I love the history of the ACW and so wanted to take a look at this game. I have been reading the various threads and even printed the manual off at work to read over the weekend. I downloaded the demo and was on my merry way. For the record, this is all I can do until I can convinve the wife to give up the $60, which I find that it would be easier to take Richmond on the first turn! Any how, I was off and running on the long campaign of the demo and here are some things I noticed: Man, those cavalry raids of the CSA into Ohio, Indiana, Missouri, and Kentucky are down right frustrating! I loved/hated trying to corral them. The destroyed railways really were a pain, but SO realistic! It HURT so good! I love the depth of the recruiting and replenshment options I had trouble with Union manpower. Was creating to many units or is this common? If it is common how difficult is it for the sparsly populated south? Any shortcuts to identyfying what ship types your deloyed forces are or does it just take time to get used to them? I wanted to use the Navy sense it was an integral part of the war, although most don't give it credit! I love the complicated force structure. Seems very realistic. I scrambled to find commanders, ANY commanders, to pull troops together instead of having patchwork forces everywhere. I lost about a dozen units to loss of supply. I had tons of supply stockpiles, but they weren't making it to the front! Any thoughts? Most of these were lost in the wilds of West Virginia. Inside the LEDGER, I really only focused on the units and replenshment pages. Is there anywhere to get more depth on the other stuff? I saw where you could add industry etc, but I don't think the manual did this area justice. Awesome game. Depth is amazing. I look forward to the full game and to PBEMs. Thanks in advance. Semper Fi
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