Artill-o-fest (Full Version)

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Seth -> Artill-o-fest (9/24/2000 6:22:00 AM)

Okay, so I start a new campaign as the Germans. My first battle is defend v. Belgium. They begin to shell me. I wait. I wait more. I fold clothes, I take out the trash, I read about twenty pages in a book, I feed the cat, I start a load of laundry, etc. I check back and they're still shelling me. After about 55 minutes, it stops. The map is completely covered with smoke, flames, and craters. Nearly every unit has 99 supression. 2 entire platoons have been wiped out, and I've lost a tank and two other squads. Then the Belgians actually show up. Foreseeing several weeks of bombardment ahead of me, I quit and checked what they had. In addition to quite a lot of units (the list went to FF3 or something) they had 109 BATTERIES of 4.5" FG's!!! The one battery I counted fired 28 shots. Doing the math reveals not only almost certain death for all of my units, but hours and hours of shelling. This is incredibly boring, and really goes beyond challenging into... 'You pick your units and deploy them, and we'll drop a nuke on you, and show up with massive forces.' My force, including support, must have cost around 5000 points. The Belgian artillery alone cost 11445, and they had probably 8-10 infantry companies and 2 or 3 tank companies to boot. That's not fun, it's sick. Is there any reason why the computer is getting so many more points than it's supposed to? I thought that assaulters got maybe twice as much, not 5 or 6 times as much. All preferences related to this sort of thing are at default.




dox44 -> (9/24/2000 6:33:00 AM)

ROTFL...how did the second turn go? casebier




Drake -> (9/24/2000 6:42:00 AM)

First your crazy to spend that many points. I never go over 1400 in a campaign game vs the computer. I dont even spend my support points. If you have true troop costs on and you have AI advantage on I would expect them troop numbers with the low experince Belgium has. I bet their was more but more then likely the computer ran into the 400 unit limit.




mogami -> (9/24/2000 7:36:00 AM)

MIGHTY Belguim captures Berlin (headlines later that week) Turn the artillery on fast and those 109 btrys will only take about 5 minutes to destroy you letting you start over sooner. Where did you get 5000 pts in a campaign? Russia just signed a Pact of Mutual Defence with Belguim so watch out!!! ------------------ I'm not retreating, I'm attacking in a differant direction!




Supervisor -> (9/24/2000 8:12:00 AM)

Sounds like one of my scenarios [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] ------------------ Grenadier SPWAW Beta Team




Jon Grasham -> (9/24/2000 8:37:00 AM)

Is it possible you had their point value set? (to a high number perhaps?) In an assault, they get something like 2or 3 times your total point value. True troop costs would lower their costs furtther, but that still sounds liek a bit much on their part.




Drake -> (9/24/2000 9:07:00 AM)

Its no a bet much at all. with a 1 to 3 ratio in a assault the computer would have about 15000 points with the Bulgiums haveing infantry that cost 10 and less and their armour not much more points wise they are going to end up with a very large force.




mogami -> (9/24/2000 10:43:00 AM)

After review Russia has cancelled her alliance with the paper Tiger Belguim. If the computer spends 11000 pts on artillery it is wasted after that first barrage they can assign 6 btry on turn 1 and then 1 per turn there after. I set this battle up giving computer controlled Germans 5000pts defend mission Belguim computer buy 15000 pts assualt. It is now turn 6 and the Belgiums are in full retreat. The net result of all that arty (my computer bought 120 btry) is 5000 pts of land unit germans against less then 5000 pts Belguim. Don't turn off command control or they can fire all those guns when ever they want. You should score major points in this one killing all those poor Belgians ------------------ I'm not retreating, I'm attacking in a differant direction! [This message has been edited by Mogami (edited September 23, 2000).] [This message has been edited by Mogami (edited September 23, 2000).]




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