Ashtar -> RE: Militia Conversion Option Omission (3/28/2008 3:33:44 PM)
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Any one wishing to make further enhancement suggestions (repeats or not) are encouraged to post here and I’ll just cut and paste them to the end of the master list for future categorization. Very nice list Richard, I guess you are getting closer to a wonderful EIA game A few additions to your list: REINFORCEMENT PHASE: Move the loan corps/fleet from the diplomatic to the reinforcements phase (this way I can ally and "combine movement" with my allies in the same month as in EIA). However, Have corps come back under original owner sharply at the end of the land/combat phase (so that the original owner pays for their maintenance in the economic phase and that they could be removed as for peace condition in the next diplomatic phase. NAVAL COMBAT PHASE: When allies fight together (after the loan fleets has been implemented) the program needs to distribute the political point gains/losses between them. NAVAL COMBAT PHASE: Reduce political point gain/loss to 1/2 pp per fleet (EIANW fleets are approx half of EIA size) LAND PHASE: Allow corps with leaders to be loaned (otherwise a Prussia-Russia alliance before Blucher times will be leaderless). LAND COMBAT PHASE: Automatically resolving fights with only one defending corps involved creates some problems with reinforcement during combat: a common strategy is to place your main force under a good leader close to single corps defending strategic positions, knowing you will be able to reinforce them if attacked. But, as a matter of fact, the AI does not ask for reinforcements. In one of my games, France loose Amsterdam and his entire fleet when the French corp there stationed chose to retreat and not to ask for reinforcement by the nearby Grand Armee under Napoleon command. Three possible ways out of this: a) Make automatic resolution of fights an optional rule. b) Add in the order list for your corps the "ask for reinforcements" order. c) Add in the order list the "do not resolve automatically combat involving this corp" I think c) will be the best solution, leaving to players the choice to either let the AI control fights which are unimportant or can be simply managed by choosing in advance the order and reserving for human control important/delicate fights even if involving a single corp (for one, I doubt the AI can properly decide about guard commitment). LAND COMBAT PHASE: Implement the trivial combat rules where proportions between sides are 5:1 or worse GENERAL: Allow players to give orders to their corps and fleets in any of their phases. This way I can always change the combat instruction to my isolated corps (like chose "defend" if attacked) to adapt to game situations. GENERAL: When reporting political point changes, always report both the increase/decrease and the new total, please (like: GB + 1pp, adjusting to 34 pp) ECONOMIC PHASE: If you add militia conversion, let it optional as in EIA (it undermines a typical Prussia advantage) GENERAL: Implement British Training of Portugal and Hanover. GENERAL: Think about implementing gaining/losing dominance rules, they help gameplay giving players objective to focus on their politics. GENERAL: Think about anti-cheating rules (a lot of threads are out there about possible ways to do it...) I guess this is all that is still missing (apart from combined movement and supply by allied depots which seem to be out of question due to game engine design)...
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