Unit data discrepancies (Full Version)

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Mithotyn -> Unit data discrepancies (3/22/2008 6:51:29 PM)

Hi

At last I got my copy of HCE. It's realy nice to see and play this game again after long
break (played first time on Amiga 500 :-). Just few looks at the WestPack and all ready like it ;-).
Well back to the question. I have noticed that in some battlesets the unit data is different when
vied via display platform and selecting unit and that viewing it with the “full” button. What is the
cause and witch data is really “in game”?.




CV32 -> RE: Unit data discrepancies (3/22/2008 7:03:03 PM)

Can you be more specific? Can't say I'm following ... [&:]




Mithotyn -> RE: Unit data discrepancies (3/22/2008 7:22:07 PM)

quote:

ORIGINAL: CV32

Can you be more specific? Can't say I'm following ... [&:]


No problem. I will list it because it's the easiest way.

1)Open EC2003 Battle For North Atlantic battleset
2)Select Red Side
3)Select scenario named „Fingers of death” (the 2nd one)
4)Select submarine group ZZU in the unit window (single Yankee C sub)
5)Now if You view data for this sub via display button in the raport window
You can cleary see that MKG-540 has 32 nm range for CZ. The data for the same
hydrophone in this sub view via 'full' button is 32 nm and the second CZ is on 64 nm.

Witch data is correct and why the data is different?




CV32 -> RE: Unit data discrepancies (3/22/2008 8:12:07 PM)

That helps a lot, thanks.

Firstly, I assume we're talking about sub group ZOU (the Yankee C), because I couldn't find a ZZU in that scenario.

To summarize, the two different ranges are intentionally displayed. One is the "paper" range of the sonar found in the DB, while the other is the "performance" range, i.e. the actual range at that time as determined by local acoustic conditions.




Mithotyn -> RE: Unit data discrepancies (3/23/2008 4:08:18 PM)

Thx for answer. BTW is there a possibility to have old sound in the game?




TonyE -> RE: Unit data discrepancies (3/24/2008 4:02:14 AM)

By old sound I assume you mean the sounds you would have heard in HC97 (and earlier), not the flashed up ones for HCE?  Definitely possible, one unsanctioned way is to swap in the harpoon32.dll file from HC97 (or HC2002 or HC Gold, or the release version of HCE).  The other way is to live with the new sounds until the next patch at which time the sounds can be swapped in and out (many of the game graphics too, i.e. victory and loss images, staff assistant, etc.).





TonyE -> RE: Unit data discrepancies (3/24/2008 4:48:22 AM)

More detail on the sound and graphics in the next patch...

HC Graphics Explanation
Updated: 2008/03/11
Note: files are in Windows bitmap format.  Replace the existing file
with the file you would like to use for the event. 8-bit (256 color)
is suggested but it appears 16-bit color will work as well.
Any graphic with CDB in the name is shown for CommonDB BattleSets
(EC2003 and newer).
Use the same size image as the original for best results.
GR_CIC_*.BMP - Staff Assistant Windows
GR_LOGO_*.BMP - Splash screen graphics
GR_SUNK_CV_*.BMP - Shown when a carrier is sunk, varies by BattleSet
GR_SUNK_SHIP_*.BMP - Shown when a ship is sunk, varies by BattleSet
GR_SUNK_SUB_*.BMP - Shown when a submarine is sunk, varies by BattleSet
GR_VIC_*.BMP - Shown when victory condition dialog appears, varies
               by BattleSet


HC Sounds Explanation
Updated: 2008/03/09
Note: files are in wav format.  Replace the existing file
with the file you would like to use for the event.
SND_ERROR  Unused
SND_EXP_GUN  Gun Round Hit
SND_EXP_MISSILE  Missile Hit
SND_EXP_NUKE  Nuke Hit
SND_EXP_TORP  Torpedo Hit
SND_LAUNCH_MISSILE Missile Launch
SND_LAUNCH_ASW  ASW Mortor, Depth Charge Launch
SND_LAUNCH_GUN  Gun Firing
SND_LAUNCH_TORP  Torpedo Launch
SND_LAUNCH_HELO  Helicopter Take-Off
SND_LAUNCH_PROP  Prop Plane Take-Off
SND_LAUNCH_JET  Jet Take-Off
SND_GQ   General Quarters
SND_CBN   Chemical Biological Nuclear Release
SND_COLLISION  Unused
SND_DETECT_MISSILE Incoming Missile Detected
SND_DETECT_PSONAR Passive Sonar Enabled
SND_DETECT_ASONAR Detected by Active Sonar, Active Sonar On
SND_DETECT_ESM  Detected by ESM?
SND_DETECT_ARADAR Detected by Active Radar, Active Radar On
SND_PLANE_CRASH  Plane Crash (out of fuel)
SND_PLANE_KILLED Plane Shot Down
SND_PLANE_READY  Plane Ready
SND_SPLASH  Clean miss sound (unused)




Mithotyn -> RE: Unit data discrepancies (3/24/2008 4:40:44 PM)

I have replaced dll file and it makes things bad (unit icons are messed up). Any time table for new patch?




TonyE -> RE: Unit data discrepancies (3/24/2008 6:06:22 PM)

Patch #2 is likely a long ways off (in the very rough 6 month range I'd say) but that could always change.





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