bwheatley -> RE: Manpower crisis (3/29/2008 11:00:34 PM)
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ORIGINAL: srndac quote:
ORIGINAL: zook08 I know about the cost, I'm playing WaW v30a1 by PBEM, and I don't consider foot troops useful. I still have a few foot divisions in late '41, but I'm trying to provide at least some horses for them all. Aha! That's the catch! I assumed you are talking about 'normal' AT ... (I haven't played WaW yet, and have NO idea what's going on there) See, in 'normal' AT a horse unit moves 4 hexes on road AND most of the random games I keep playing don't have that much roads (OK, OK - some do...) so there's a lot of "off-road" movement in which there's not much difference. I see your point though - very impressive figures. [X(] bwheatly: click on the unit picture on the main 'battle' map - in the centre column of tables in the upper-right part of the screen you'll see the part that says "StackPts" - this is stacking point value of a unit. The effect is - as I get it - that you get ADDITIONAL casualties if you have more than 100 stack points in a hex that's being attacked or attacking. (zook08 - correct me if I'm wrong for WaW ... ) Although you can have as many as 150 stack points if you atack from three hexes simultaneously (+a 50% combat bonus) AND 200 stack points if you attack from four hexes (+a 100% combat bonus) Again - this is from 'normal' version - correct me if I'm wrong. Well, that's it. Cheers! P.S. I just read about some 'manpower' in one of the recent posts... can you enlighten me, please? Thanks! Thanks srndac! its basically that you start the scenario with a certain amount of manpower that you can use. 1 unit = 1 manpower. You get 100 more manpower for each turn so that way you can't really out produce the other guy. :) SO i'm going to have to go all tanks and expensive items since the 120 rifleman a turn is killing my manpower.
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