koiosworks -> RE: Frustration (4/3/2008 1:03:59 AM)
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ORIGINAL: Prince of Eckmühl I purchased the game last weekend, installed it, and read the manual. I've spent perhaps ten hours playing and picking up the GUI. Having done so, I have to say that I'm finding aspects of TSJC very frustrating: 1) I'm having a lot of trouble manuevering my units. And I'm not talking about combat, but just moving them around the map. The culprit appears to be the irregular (and largely predictionless), sequence in which units get their "turn" to execute movement. The practical impact of these mechanics is that a column composed of individual units doesn't appear to be capable of moving across the map in a reliable and timely fashion, no matter how far away the enemy is. 2) The FOW/visibility functions strike me as truly odd, in that an enemy that's close enough to throw a javelin or shoot an arrow is sometimes too far away to be seen. At first, I thought that this might have something to do with the time of day, but experience suggests that this is not the case. The imposition of such severe visibility restrictions places the human player at a pretty severe disadvantage, perhaps too much so, IMO. 3) In spite items 2 & 3 above, I find myself able to get the upper-hand against the AI by maneuvering against one of it's flanks, using the map edge to protect my left or right, and deploying my cavalry en masse to hit the AI as it attempts a flanking maneuver of its own. The result? I lose. Why? Because the clock runs out. Phooey! Thoughts, anyone? PoE (aka ivanmoe) 1. initiative is assigned every turn. the better trained troops have a large advantage to getting lower intiative. it is one of the major advantages of the romans (and greeks in Alexander). So, in general, your vets will move ealier than the green barbarians but not always the case. Keep your legions together and they will stay pretty organized. they get an advantage if they are near other units in their same legion. 2. height adds a lot to sighting. scouts also have a bonus to sighting. put scouts on hills for great visibility. Use your light cavalry to scout. Ceasar was ambused and almost destroyed in several battles when the barbs came out the woods by surprise. Once you get to the civil war part of the game, the legions tended to fight more in open fields with less problems on sighting, but the 1st part with the barbs in woods can get you surprised! (likewise, in the Alexander game, flank the enemy a lot with your massive cavalry, alex was a master at that) 3. the clock is to get the attacker on the move. in most ancient battles, waiting around for combat was a bad idea since the barbians usually had large reserves that could come to reinforce. I'm guessing you are spending too much time moving to map edges for advantage. Your legions can tear up the barbs head to head, just keep a few light legions on your flanks to stop enemy flanking and straight ahead and break the barbs. You might try playing on the easy setting to you get the hang of it. Alexander did not have an easy setting, but Ceasar does. hope that helps! Enjoy!
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