peculiarity in harbor/garrison combat (Full Version)

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Innos -> peculiarity in harbor/garrison combat (4/3/2008 1:06:39 AM)

Ah,

Finally this game is out. I bought the game and started my first game as Great Britain.
After grabbing some minors, I realised that France had left all of it's fleet in Brest (not a good place in my experience) with one factor of garrison in the city and no corps near by (happens easily with Brest).

So, I decided to sink the poor Frency fleet, so they don't need to bother in any naval endeavours:
- a bit more fleets on the blockade and I landed a British corps in Brest
- managed to breach the garrison and annihilated the defenders
=> my first supprise was that once I got the city the Frenchy fleet wasn't forced out.
This happened only in the next French naval phase. But I suppose this is a good
practice to avoid extra rounds during PBEM games.

But what happened next was more strange:
(not sure if I got all the details right as I was still getting used to the interface)
- The French brought a corps in the Brest in their land phase
(not sure were it came from as I tought none were close enough)
- No battle as my corps were in the city after the breach.
- Next month the delayed attempt of French to get out of Brest and me sinking their fleet
- But when I tried to load my corps during my next naval phase to my fleet I couldn't
do it. Usually once you get the city in the land phase the fleets in the blockade
box automatically move to the port.
- On to the land phase and I notice that the French corps is in the city (as is my corps)

=> so it seems like the French land force were able to come back into the city without
a fight. I was really expecting them to have to try succeed in a breach.
Maybe somekind of bug caused by the fleet still being in the city (with a delayed
force move flagged)?


I was using the 1.01 patch.

//Innos




Marshall Ellis -> RE: peculiarity in harbor/garrison combat (4/3/2008 4:53:43 AM)

Innos:

Try the 1.02g beta patch since we addressed some port control and fleets moving into the port after combat in this version.





Innos -> RE: peculiarity in harbor/garrison combat (4/4/2008 1:39:48 AM)

Excellent,

I was too busy getting to play that I would have noticed a beta update.
Now I found it and see that there is also a separate thread for posting new issues.
I bit hasty of me.

BR,
Innos




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