Feinder -> RE: 3 way pbem game? (4/3/2008 7:53:15 PM)
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I've played in several multi-player PBEM games. A coherant strategy and tossing the turn around to everybody that needs it are really the biggest hurdles. Strategy can be worked out, but if everybody wants to touch the file, you just have to wait it out. Some ways to speed things up - 1. Play "ready golf". One player on a side makes his moves, sends to all players. Next player picks up file, and immediately sends email (no attach) to all others on team that he has control of file. He makes moves, sends to all, next player "claims the file", etc. Last man punts over the fence to opposing side. Just be advised this can fill up email boxes very fast (with avg of about 2mg per file sent). 2. Play multi-day day turns. Some folks don't like it, but if you have 2 per side, and everybody takes just one night to make their moves, you're completing one game day, every 4 real life days. 3. You can have everyone on a side submit moves to the "lead" player, but frankly this can get tediuus and invariable something (important) gets missed, so it doesn't work as well as it might seem. 4. Appoint a surrogate if a player is on vacation. You need to let your teamate(s) know you're gone, and a framework of what to do so the game doesn't stall for a week when your frollicking with Mickey Mouse. 5. If you're all experienced players, you might consider playing one of the later starting scenarios, maybe Gaud or 1943 or whatever. If you've played the first 6 months 30 times, and esp if the game is going to be slower than normal due to multiplayers, you might consider starting the war later, to get into the meat of the game faster. -F-
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