David Winter -> RE: Constants.dat (4/5/2008 8:55:32 PM)
|
Tackles are physics so it's the players momentum that is the key factor. The strength is used to artificially 'boost' the speed a little bit because a strong linemen can still tackle a RB at speed while he is standing still. The angle of the defender to the ball handler also impacts the play. A defender in chase is less likely to tackle a player than a defender directly in front. As well there is also some random noise included to ensure that sometimes tackles are missed even if the physics would say otherwise. Once the results are calculated it's compared to the value in the constant file. If the result is below the value in the constant file, the tackle is missed. So changing it higher will result in more missed tackles. There is a hard coded cap on the number of tackles that can be missed per play otherwise you could set that value really high and not have any tackles at all. For the sake of playbalance, set the game up to error on the side of making a tackle rather than breaking one. So the constant value is quite low. If you set that to something like 50, or 100, you would rarely see the first defender make the tackle.
|
|
|
|