Grampus class (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


wernerpruckner -> Grampus class (4/6/2008 12:10:17 AM)

will they now be minelaying submarines ??




Terminus -> RE: Grampus class (4/6/2008 12:11:58 AM)

Yup. The RN sub classes have all been extensively scrubbed and corrected. It's all good.




wernerpruckner -> RE: Grampus class (4/6/2008 12:15:48 AM)

yeah !! [8D]




castor troy -> RE: Grampus class (4/6/2008 1:21:13 PM)


quote:

ORIGINAL: swift

yeah !! [8D]



I knew YOU would like that! [;)]




wernerpruckner -> RE: Grampus class (4/6/2008 9:32:09 PM)

[:'(][:'(][:'(]

I think the minelaying is the only function of the game that works in our PBEM

.....I have never seen so many screw ups of units ( moving 79+ miles in a single hex, or do not move at all - as in Assieland and China)

weather is as usual static in most areas ( as soon as it starts raining above a single base....it will always rain there.....Alice Springs has seen more rain in the game as in the 3000 years before.......)




castor troy -> RE: Grampus class (4/7/2008 12:10:03 AM)


quote:

ORIGINAL: swift

[:'(][:'(][:'(]

I think the minelaying is the only function of the game that works in our PBEM

.....I have never seen so many screw ups of units ( moving 79+ miles in a single hex, or do not move at all - as in Assieland and China)

weather is as usual static in most areas ( as soon as it starts raining above a single base....it will always rain there.....Alice Springs has seen more rain in the game as in the 3000 years before.......)



Australia in our game is one of my favourite places! Your bombers didnīt attack for weeks, now they do it daily, my units jumped off the railroad for no apparent reason, others are moving suddenly the wrong direction. And yes, rain over Alice Springs is really too much... TOO MUCH...




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.953125